26

(0 replies, posted in News)

Fixes some default actions disappearing from action bar.
Fixed upgrade window not using correct positions for items.
Fixes several GUI errors showing "Unknown" for fighter type weapons.
Fixes recover action reporting as "unknown command".
Fixed default actions like Hyperspace, Map, Heal, etc. not being shown.
Ensured screenshots are taken after everything has been drawn.
Screenshots will now only be taken if window has focus.

27

(0 replies, posted in News)

Action widgets now handled better.
Direct attacks now shown in red and from all ships, not just those that belong to the client.
Tooltip help added to empty action slots to.
Music and sound volumes should now be saved correctly.

28

(0 replies, posted in News)

Drastically reduced bandwidth when skills are improved during combat.
Direct attacks sent to client correctly.
Skills now sent individually when a change happens, (9 bytes instead of 276 for every skill point change).
Flags sent to tell clients to prepare for new action list data.

29

(0 replies, posted in News)

10 more action slots added activated via the use of the "Shift" key.
Moved action slots to appear just above the ships main panel.
All 30 action slots will now appear at once.
Action slots activated via the use of Ctrl or Shift now display "C" or "S" respectively.
The Action list in the main GUI now displays if the action has an assigned hot key correctly, using the above same format.
Moved a few GUI elements around to make space for all the above changes.

30

(0 replies, posted in News)

Warning added to combine to ensure all quantities of stacks match.
Increased Burn duration and considerably increased the reduction in hull regeneration.
Minimum damage for all direct attacks set to skill level/5, unless fully resisted.
Cost of Slam reduced.
Decoy reduced to level 26.
Direct attacks will now act like critical hits to make them more visible.
Psionic Amplifier (ID 5300) has been rebalanced.
TX weaponry added to academy.
Reduced the value of low level items.
Message added to inform players how long the combat timer will last when attempting to recover.
NOTE:- Combat timer lasts a lot longer if you don't attempt to recover.
Fixed quests script not returning 1 to indicate command had been handled resulting in ("unknown command").
Reduced the variation in mob levels in areas below level 15.
Fixed players not loading correctly.
Fixed psi regneration when players had a target set.
Fixed shields not regnerating during combat.

31

(0 replies, posted in News)

Client errors due to loss of connection, or unable to connect, will now open a new window where help is available and the chance to restart the client, and no longer just quit client.

32

(0 replies, posted in News)

Due to a massive oversight, I decided it was a good idea to expand one of the structs that contain a lot of ship data like hull crew psi etc etc.

What I didn't realise is that this data is actually saved to file (god knows why tbh),  so, effectively, I was loading in more data than was originally saved, totally corrupting the save files.

All fixed now, yet another reason why we need to get a proper DB up and running.

33

(0 replies, posted in News)

Fixed high level buffs being applied at the level of the caster, and not target.
Removed low regen rates whilst players are in combat.
Increased combat timer for players.
Minimum regeneration set to 1 for hull crew and psi.
Regeneration now re-calibrated when combat timer expires.
Fixed mobs having more weapons than they should.
Fixed ships not re-calibrating regeneration rates when entering and leaving combat.
Combat timer is applied to ships regardless if a hit or miss.
Fixed yet another cause of the "not facing" bug.
The effects of truncation in regeneration are now properly compensated for.
All weapons below level 15 have had delays drastically reduced and damage rebalanced.
Fixed combat being allowed in safe zone areas.
Reduced cooldown of safe zone too 10 seconds.

34

(0 replies, posted in News)

Edited regeneration tooltips in status window to clarify what is happening over a 10 second period.

35

(0 replies, posted in News)

Fixed code to change players names.
Fixed item 20001 being used as a ship hull.
Correct mob position is now sent to clients if a mob is disabled mid movement.
The above change should fix issues related to "not facing target" and disable.
Also applied the above tweak to stun, as I suspect the same is possible there.
Fixed a bug that made all bufs saved to a player be recast at max level upon player load.
Power reduced to just 10 when using /hs /hyperspace.
Removed the 70 shields from Oblivion Bulwark (5425).
Exposed all regeneration values to /status to show the exact amount of regeneration is being calculated.
The above also changes when recovering, the effects of fuel, recharge skill and meditation skill.
ALL regeneration amounts shown in /status will now be the exact values ships receive over a 10 second period.
Regeneration still "ticks" every second, so the value shown in /staus is divided by 10 and given per "tick".
Increased base regeneration bonuses based on players level.
Increased mob peace time regeneration.
Increased the effects of meditate skill on psionics regeneration.
Increased the effects of power regeneration.
1 point of extra regeneration per tick is now given to compensate for truncation.
Fixed mobs not ageing.
Fixed false positive for name change.

36

(0 replies, posted in News)

PvP penalties are now only applied when actual PvP occurs or entering a PvP arena.
Increased base regen amounts.
Increased all regen effectiveness.
Fixed droids shields not turning on.

37

(2 replies, posted in News)

Nah, evolve does not "re-spawn" the entity, so it wont attempt to cast anything.

Technically, entities have no class skills, only until a path ent is evolved do they get a skill assigned.

38

(2 replies, posted in News)

Removed "VOKING!" debug message that indicated merc mob was casting provoke
Removed internal profiler which was resulting in 80ms ticks, now back to 8ms a tick.
Removed debug messages from spamming log.
$who now shows average time server spends sleeping per game tick.
Acceleration is now a level 45 Navigation psion.
Stun and disable, when removed, should now send correct time to clients.
Players ship should now display stun and disable timers.
Fixed forced decloak message when a cloaked ship has been attacked.
Only the group leader can now roll a /grandom.
15% bonus experience is now rewarded for player that keep on PvP.
Pvp Timer is now sent correctly to client when timer timer has been reset during combat.
Mobs will now attempt to cast a few buffs on spawn.
Mobs that are dormant will now have their buff duration timers frozen.

39

(0 replies, posted in News)

Stopped GUI locking up when locker fails to open.
Fixed item tooltip to show new max cloak cap.
Added Za stone values too /clacweapon command.
Fixes actions being triggered when typing text.
Stun and disable timers will now force a re sync if deemed necessary.

40

(0 replies, posted in News)

Stopped GUI locking up when locker fails to open.
Fixed item tooltip to show new max cloak cap.
Added Za stone values too /clacweapon command.

41

(0 replies, posted in News)

Due to Fixing cloak item level, a minimum cloak speed of 325 has been applied.
Minimum power regen cap raised.
Fixed debuff message when recasting.
Ensured correct aggro was sent to client after stun had occurred.
Combat timer now expires much quicker when recovering.
Mercs decoy will now cast provoke every 3 seconds and follows the same resist rules as player's provoke.
More checks to make sure player is facing target correctly.
Stopped mobs trying to flee if they have no crew.
Reduced chance of summons chasing after targets through walls.
PvP buf indication can no longer be removed.

42

(0 replies, posted in News)

Stun and disable timer now received and displayed accordingly.
Shift commands no longer spam host with commands if keys are held.
PvP status is now indicated as a buff.
Reduced chance of being stuck in a wall when teleported or logging in.
Fixed actions being triggered when chatting.

43

(0 replies, posted in News)

Tekkite plates now give 3 haste and not 10 hull regen.
Reduced chance of gather group not finding a non blocked tile.
/grandom or /grand or /grnd will now roll a random for each player in the group.
Fixed bad "You need to face your target" condition.
Also found and fixed the same issue with ambush backstab.
Fixed low level mobs and players not regenerating hull and crew.
Fixed players with low Psi regeneration not regenerating psionics.
Reduced chance of legit clients being booted for running too fast.
Fixed server crash with heal.
Disable and stun timers are now sent to client's and displayed.
PvP status is now sent to clients as a buf.

44

(0 replies, posted in News)

Fixed cloak level bug in item editor.
Updated Tactics skill tooltip data.
Updated Decoy and Droid usage in tooltips.

45

(0 replies, posted in News)

Bosses will no longer summon players when stunned.
Fixed issues with power regen being applied twice.
All predefined items (like boss items) now calculate their cost based on level of items.
The above change effectively increases the time before items vanish.
Low end hulls have had a price increase to offset the increased price of many loot items.
Decoy provoke logic overhauled to use level of the decoy and a small bonus from Tactics to cast provoke on all mobs that have attacked the player.
Decoys and Droids now level up with the corresponding skill. (This removes all the mk1, mk2, etc and replaces it with one psion).
Decoys now last longer.
Decoy weaponry tweaked.
Reflexive force plates now give hull instead of psionics.
Fixed cloak level bug.

46

(0 replies, posted in News)

Added low power warning to chat filter.
Finished and worked out tileset meta system (with angus).
Added meta data to all tilesets.
Fixed redundant loading of nebula tilesets when using new tileset system.
Modified skills now received separately, and used accordingly.
Added code to ensure initialization of default graphics to asset loader.
Added ability to allow execution of /level 0 (shows everything that has no mobs).
Improved the weapon level calculation on /calcweap command to be correct on high delay weapons.
Added/Fixed low power warning filter.
Work started on a new input controller system that is capable to manage configurable key combinations.
Enchant window now shows effects of stone correctly.
GuiWindowTextLong now uses a pixel width instead.
Utility::FormatLongText now uses a max pixel width.
Item names on floor will no longer be underneath other items.
Aggro readout now shows targets' remaining hull.
Clicking on player name on the aggro readout will now attempt to select them.
Clicking players on group GUI that are in a different instance, will no longer erase the enrty and fill it with duplicates.
Clicking quest givers, or NPCs that talk (gate guards in SB) no longer open chat GUI.
New button added to ship scanner to interact with NPCs to start quests or chat.
Fixed chat "wrap around" when scrolling up.
Remastered shard hull. (Thanks to Jacksengie).

47

(0 replies, posted in News)

Fixed Accelerate level, was never meant to be used by all power classes.
Fixed Force bolt being castable by pyros. (it's use was meant to be only for Hellfire).
Fixed Force bolt levelling pyrokenetic skill when Hellfire procs.
Enchant stones no longer randomise values, all have a predefined amount.
The majority of stones are now much more powerful.
New Enchant stone definitions added. (Za range).
Za enchant stones added to bosses above level 145.
Fixed bad door tile in Izar.
Summons should no longer chase their target if they have been ordered to /stay (Shift + J).
Better random engine implemented.
Conduit fabrication now allows more than 1 unit at a time.
All fabrication now rolls a chance on success for each item in the stack, no longer pass/fail on whole lot.
Fixed spelling on some hulls.
Conduit fabrication will now allow a higher level conduit than needed to be used.
New level 155 Boss added.
Several new items added to new boss (Thanks to Thundera).

48

(0 replies, posted in News)

Fixed Inferno damage.
Fixed Hellfire not casting over Inferno correctly.
Fixed Hellfire damage.
Fixed Algedi quest not working correctly.
Fixed Casting psions with a cooldown not working after an interrupt.
Modified skills now sent separately to client, fixes train widow and other issues related.
Potentially fixed loss of crew on login.
Raised conduit non boss cap to 130.

49

(0 replies, posted in News)

Added text to display /combat results.
Fixed tooltips showing in Info when no longer in view.

50

(0 replies, posted in News)

Fixed new bufs not being able to be cast when cool down is present.
Fixed evolve causing non path entities to be fully evolved with path attributes.
New command /combat simulates combat with target. There is a LOT of info here.
Fixed bug that made players enable PvP when using /combat command.
Tiering is now allowed at level 1 for those than "mis click" profession.
Added class name to tier descriptions.
Added descriptions to new bufs when using /ask or right clicking buf.
Fixed Fire Nova level.
Fixed bad psion names for engineer which caused bad entries in client.
Added extra definitions for high end summons.
Fixed bug in combat that caused mobs to use wrong damage calculation.