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This documentation is under construction, ask Thundera or cisco211 for more details!
Basically you can modify all graphics, music, shaders and sounds. We also allow more than one file format, shown below:
The ordering of file extensions also decide the loading priority, this means if you have a png and bmp file with same name, it will always load the png.
Simple, lets say you have your own ship skin and you dont want to loose it after every new patch. The idea is to no longer let you change the original files from client, to have a better oversight of modificated files and to allow per user modifications. It also helps us developers to work more indipendent on server and client, because the client could f.e. already have graphics patched that server still not uses.
When modding is enabled, the client will always try to find and use a modificated file before using the original file. This also works indipendent from the file extensions.
There is a folder called "Mods"
and the location is depending on how you have the game installed.
When you used the installer and your game is installed inside "C:\Programs..."
, then it would be inside "C:\Users\USERNAME\AppData\Local\InterAdventure Inc\HostileSpace Revived"
.
Outside of "C:\Programs..."
it would be in the same folder where "HSRClient.exe"
is located at.
You can also just use the chat command "/modding open"
, to open that folder.
To add a modificated file, simply place it into the right folder with same name used by client, then the game would try to load this one first. It also does not matter when the original were a file with png extension, the game always tries to find and load the modificated file first, as long it has one of the allowed extensions.
First figure out that you placed your files to the right location, by typing "/modding open"
.
When typing that command the modding folder structure should be created when not present.
It's also possible, that you simply turned off modding.
Using "/modding on"
and then restarting the game would fix this.
In this case one of the graphics files failed to load. The client then just tries as best it can to use magenta placeholder images instead. This also helps us to much faster figure out what graphics are missed. If that happens without any mods, please report this!
This can f.e. happen, when the width and or the height of an graphic file has changed through a patch and your modificated file still uses old sizes. When this happens, all you can do is to remove or update your modificated file.
They are used to control and organize the feedback about the game comming from community.
Simply type "/report"
ingame and follow the instructions.
Full syntax is: "/report type text"
Look here to learn more about ingame reports: README
Simply create a new forum topic in Outgame reports forum.
Try to avoid duplicates, you can also answer to topics that already exist for your report.
We also suggest to make use of ingame reports as most as possible, because ingame reports can also share debugging details.
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