While Supa and Cisco have been pushing forward with the new client, I've been sorting quests. The old quest system sucked and was a pain, I've been working on making a much much much (x3 "much"s eh?) more flexible system.
I've been working on allowing the host to use lua scripts for quests. This means that quests will be able to be quite a lot more advanced, allowing things such as time limits, multiple stages, all persistent across reboots.
We don't have as much time as we'd like, so we're wondering if the community can come up with quest ideas or even put together scripts for it. You guys are screaming for content, this is a way I hope we can get it to you
I've put together a draft document detailing the lua functions, and also an example zip file showing a very basic version of the gerenium quest (Fes Rebels did have a use once ).
If you do get around to putting together a quest script, or if you're reading the document and think "Hey, I think I a function to do X" then ask, I can add functionality, nothing is set in stone. If something isn't explained, ask, I will update the document.
So basically, we're looking for elaborate ideas, or if you feel up to it (or trying) an actual script.
Links:
http://hostilespace.co.uk/luadoc/
http://hostilespace.co.uk/luadoc/topics/readme.md.html
http://hostilespace.co.uk/item_gen/