Topic: Latest Developments...
So, we've been a bit quiet in the update front lately, so I guess we should tell ya what's been going on.
Truth is, we've been hard at work dragging this game into the 21st century....
Now we have a stable client, we can start to add some new features, overhaul old ones, and ultimately start bringing the game closer to achieving the potential it always had.
Fabrication is having quite a severe overhaul. The old single window, "click and hope" style is dead.
It's being replaced with specialized windows for each type of fabrication. Be it enchanting salvaging, or even the good old combine. They will each have their own window giving detailed information of the outcome, chances and item information
The following screen shots are subject to change....
Also, we're working on response times. The host is built on a single thread that "pulses". Between pulses the game sleeps a set amount in order to keep things smooth. Basically what this means is, that if a player decides to do something while the host is sleeping, nothing happens, till the host wakes up and processes the command.
This will be a thing of the past.
We are in the process of multithreading vital parts of the games core, which will ultimately result in a much smoother, more responsive experience for everyone. Not only is tho host being multihreaded, but the client is too. Both of these huge improvements will only mean one thing. More fun, at a faster pace, with a lot less "lag".
While we work on this, I would like to ask a question regarding item attributes.
Currently we only have a handful (15 or so) of attributes that affect players. Don't yall think it's about time you had more?
Please post ideas of new attributes, such as :-
+ %Critical hit chance.
+%Critical hit damage.
+%Hull.
+%Chance to cast Fireball.
+ Crew.
etc etc.
Please think hard about your suggestions,"Will this give me too much of an advantage?" as only those that have been thought about thoroughly will be considered....
I'm even considering raising the limit of 4 attributes per item to 5,6 or even 7 for the rarest of items.........