1

(0 replies, posted in Guides)

Xenology

Xenology Skill:
1-99 fab skill
Max Fab Item Level(rough):
10+( Xeno skill*2)


Xenology Items:

Bio-EX:
- Drops like alien items do from Named Mobs/Heros/Elite/Quest Mobs/Minis/Bosses
- Elite/Minis/Bosses have higher chance at Advanced Bioex or Bio-ex with higher color/slot count such as alien items do
- Roaming fleet mobs and Bosses always drop at least one and are the best source.
- Can be Combined/ Gambled/ Modified /Built up with Xenology fabbing skill.
- Come with 1-4 attributes and a possible skill bonus much like aliens.
- Can be socketed into Items with an open socket or a socket can be created with use of a Bio Graft.
- Bio-Ex insert xeno skill requirement based on ilevel of bio-ex to be inserted.


Bio Graft:
- Roamer bosses are the primary source of the Bio Graft device.
- Bio Grafts are one size fits all item, they can be used to add a socket to any item provided the user has high enough Xenology fabbing skill and the item has no socket currently.
- Xenology skill requirement is based on item level of item being socketed.
- Caution: Bio Grafts should typically be used before enchanting(stoning) an item to ensure Ilvl low enough for users xeno skill.


Relics:
- Relics drop from roamer bosses lv90+.
- Drop rate 1-2 per boss kill, like stones or the wep skill that drops.
- LV Quality Ranges 90-180/180-270/270-360 (see Relics table below)
- Used In Bio-Ex combine window to add a skill suffix to a Bio-Ex.
- Must be placed on a 90+ BIO-EX / conform to Ilvl skill level range or below on table.
- Best used in the final combine of a Bio-EX fabbing.

Skill Usage:

Graft:
Combine System to be socketed with Bio-Graft to add a Bio-socket to it. Xenology skill requirement is based on item level being socketed so it is recommended to bio-sock items before a final stoning.

Insert:
Combine Bio-Socked system with open Bio-Sock with Bio-Ex to be socketed into it. Xenology skill requirement is based on the level of Bio-Ex being socketed.

Gamble:
Combine two Bio-Ex to create a new Bio-Ex. This system can be used to gamble randomly or can be guided through use of Stones, Relics and choice of starting Bio-Ex attributes.

The gamble combine window will offer a good breakdown of possible outcomes of the combine.
https://cdn.discordapp.com/attachments/417751319776985088/1020744329075097742/unknown.png

The following rules and conditions apply:

  • Combined Bio-Ex must be within 20% item level range of each other. This means a ilvl 100 Bio-Exo can be combined with an ilvl 80 to ilvl 120 Bio-Ex.

  • Minimum and maximum ilvl of combined result is rolled between ilvl of the input bio-ex. Use of a stone in the combine can ensure rolls to the high end of this range.

  • Minimum and maximum ilvl of combined result has a 10% chance to be boosted by 10%. This is essentially a plussing of the overall stats on result Bio-ex.

  • Number of attribute ‘slots’ on Bio-Ex rolled between the number of slots on inputs, with a 10% chance to add a slot randomly on combine. Meaning a 1 slot + a 3 slot will roll 1-3 slots with a 10% chance of adding +1 slot.

  • For each attribute currently present, a 50% chance will be added to the chance that attribute exist in the final Bio-Ex.(This means combining a Bio-ex with hull on it is more likely to result in a Bio-ex that also has hull on it even without a ‘match’)

  • Two Matching attributes will result in 100% chance that attribute exist in the final Bio-Ex. (This means a hull + hull will always result in a bio with hull, hull/res + hull/res with always result in a hull/res bio)

  • Using system enchantment stones in the combine will guarantee that the stone attribute is present on the Bio-Ex result. (This means that hull/res + hull/res bios + def system stone = hull/res/def Bio-ex result)

  • Enchantment stones must be within the level range of Bio-Ex being combined. This means black/basic stones are used for low level Bio-Ex while a high level Bio-Ex might need a za or xo stone.

  • Use of Enchantment stones can boost a present attribute or ensure a roll to a higher level range of Bio-Ex.

  • Use of a Relic in the class attribute slot will result in a Bio-Ex with skill bonus on it. (Use Relics on final combines otherwise the skill can be lost if Bio-Ex is gambled again)



Example Combines:

  • Hull+Hull Bio= Hull Bio

  • Hull+Hull Bio + Res Stone= Hull/Res Bio

  • Res+Res Bio + Hull Stone= Hull/Res Bio

  • Hull/Res + Hull/Res Bio = Hull/Res Bio

  • Hull/Res + Hull/Res Bio + Def stone = Hull/Res/Def Bio

  • Hull/Def + Hull/Def Bio + Res stone = Hull/Res/Def Bio

  • Hull/Res/Def + Hull/Res/Def Bio = Hull/Res/Def Bio

  • Hull/Res/Def + Hull/Res/Def Bio + Tactics Skill Relic = Hull/Res/Def/Tactics Skill Bio

  • Hull/Res/Def + Hull/Res/Def Bio + Armor Stone  = Hull/Res/Def/Armor Bio

  • Hull/Res/Def + Hull/Res/Def Bio + Armor Stone + Tactics Skill Relic  = Hull/Res/Def/Armor/Tactics Skill Bio

Xenology Relics:

https://cdn.discordapp.com/attachments/917577951464263711/1020756740591075358/unknown.png

2

(0 replies, posted in Guides)

Made this cheat sheet for those having issues with controls or newbies.

https://cdn.discordapp.com/attachments/417751319776985088/676107690673438779/HSQuickRef2.png

3

(3 replies, posted in Guides)

bit outdated info updated a bit:

"There is T0-T9 in the game
You can tier starting at level 80(though 90 is recommended). With every tier you get you get more hull,and  crew. You also  get extra stat points every 10 levels (instead of 5 at t0). For your T0 level grind, you want to go all the way to 90 to get that extra stat points, Then you can tier to the next tier which is T1, by doing /changeclass pw pw .  AT t3 your character receives some extra skills come another class, starting at level 65. Then at t6, your character receives 1 more set of skills from another class, also starting at 65. So you can get two other class skill sets, up to level 25 at t6. The class skills you will be given will be of that of power classes if you a psi class or psi classes if you are a power class. such as a T9 pyro would have 25 hide, tactics and repair. a T9 merc will have 25 to all psi skills. Pretty cool!"

also check the wiki http://hostilespace.wikia.com/wiki/Hostile_Space_Wiki

and here is a working map link+ the map link up top is most up to date but has no levels...
https://sites.google.com/site/hsgalaxymap/

4

(1 replies, posted in Guides)

New stone values:

Stone  |   Slot   |  effect  |  |Bas| Ex| Xo| Za|
Um Dro    Weapon    2 Damage    | 2 | 4 | 6 | 8 |
Ri Kra    Weapon    -2 Delay    | -2| -4| -6| -8|
Qi Yol    Weapon    Random Offensive Effect      
To Dru    Weapon    Random Defensive Effect      
Xen Ra    System    Armor       | 3 | 6 | 9 | 12|
Lor XI    System    Power       | 50| 80|150|250|
Tri Wo    System    Haste       | 3 | 5 | 7 | 9 |
Lin Xa    System    Shields     | 25| 50| 80|120|
Rei Zi    System    Defense     | 15| 30| 50| 90|
Lun Gi    System    Offense     | 15| 30| 50| 90|
Qov Hi    System    Resilience  | 10| 20| 35| 50|
Nin Ki    System    Sensors     | 30| 40| 90|120|
Sar Ti    System    Psi         | 25| 50| 80|120|
Xru Vo    System    Hull        | 20| 30| 70| 90|
Uel Po    System    Power Reg   | 3 | 5 | 7 | 10|
Wor La    System    Hull Regen  | 3 | 5 | 7 | 10|
Dro Xa    System    Psi Regen   | 3 | 5 | 7 | 10|
Vog To    System    Crew regen  | 3 | 5 | 7 | 10|

5

(9 replies, posted in News)

So sorry for your loss

I would gladly make one of the new hulls for him. Maybe using some darker shades. If there is any style he liked I can do something like that. Let me know if anything I can do.

6

(33 replies, posted in News)

Win 10 64, game was working fine all day, patched this morning.

But have a new big problem. I played 4 hours or so this morning working on mining, made a trade with rasputin, switched some gear around etc. When I came to SB just now to mule mining loot I logged over to a mule(thunderr) to check where he was, and when I relogged Thundera he had been rolled back to 4 hours ago, exactly where I logged in after patch, 12 levels of mining gone, trade with rasp gone, gear switched back etc. Sever not saving or something is not saving after 4 hours of play even.

Add:  Dunno if this would be related but at one point I noticed an overflow item from mining got bugged and said it was owned by minmitar?  he was no where in sight or in group