Topic: Updates 22 July 11

Mercs can now summon a decoy for a short period of time, very long timer and high powercost.
All psi classes have had thier entities level cap raised to 60 from 50.
Removed the assembly that we wrote into Evolve as Summon lvl2 now works better.
Paths can now evolve top level entities.
Balanced a few top level systems.
Increased key for brood base drop rates.
Fixed Polyorganic drops.
Fixed a few low level system mobs having 4 weapons insted of 2.
Found out why mobs were chasing 1000000 quads, should be fixed.
Talitha Ruins added.
Talitha Protector drops added.
Vakri Rex and Vakri Vex bosses added.
Randomised boss timers.
Randomised Praetorian timers.
Bandit Silencer timers reduced.
Smugs Trade Secrets now adds Offence instead of Defence.
Silver and steel prices updated.
Evade, Retreat, Assult and Berserk have had thier timers reduced.
Brood mobs are now more aggressive.
Droid summons now require more power to cast.

NEW CLIENT RELEASE.

LINK AVAILABLE SOON

Contains fix for locker bugs that were found when increasing size in last client update.


Angus, Supanova

Re: Updates 22 July 11

Found out why mobs were chasing 1000000 quads, should be fixed.

Thanks a bunch for that update on that!

ख  ऎ  ट  ट  ज  स

Re: Updates 22 July 11

Supanova wrote:

All psi classes have had thier entities level cap raised to 60 from 50.
Removed the assembly that we wrote into Evolve as Summon lvl2 now works better.
Paths can now evolve top level entities.

Hey I'm not sure if it was intended or not but now when I evolve my entity (I'm lvl 24) it doesn't increase in hull at all? Was this part of those updates?

Re: Updates 22 July 11

Frogma wrote:
Supanova wrote:

All psi classes have had thier entities level cap raised to 60 from 50.
Removed the assembly that we wrote into Evolve as Summon lvl2 now works better.
Paths can now evolve top level entities.

Hey I'm not sure if it was intended or not but now when I evolve my entity (I'm lvl 24) it doesn't increase in hull at all? Was this part of those updates?

Aye, I tried to make evelove add hull, but it wouldn't stick for various reasons.  I should of removed it once I added Summon Lv2 as this is effectively the same, more hull than ya usual ent...... Only just got around to doing it...


Supaz

Re: Updates 22 July 11

Ah, no worries. Is there any point evolving the entity then? Does it add any other benefits?

Re: Updates 22 July 11

Frogma wrote:

Ah, no worries. Is there any point evolving the entity then? Does it add any other benefits?

Evolve enables the entity to become psionic, either telekenesis or pyrokeneisis.... So yea, there's still a huge benfit......


Supaz