Topic: Host r446 - 454 changes (Now Live!)
Critical hits now sent to client as out_attack type.
Crew psi and recovering ships now show flying damage according.
Fixed temporary mobs not being deleted form memory( slowing host down after long up-times, oops).
Casting AoE buffs will now effect summons, in groups and set channels.
Attempt to fix planet mining quests.
New quest added.
Items with a value of 0 now take longer to vanish.
Tweaks added to help stop casting over walls.
Web effect cast rate reduced.
Mob summons should no longer dance around.
Mobs will now give chase.
Summons now take into account level difference of their masters.
Engineer mobs will now attempt to repair their allies in need.
Bosses should now recover correctly.
Psi, crew, hull, and shields now more accurate updated, and sent to client.
Ship speed is now calibrated correctly.
Fixed Psi regen.
Fabrication now sends realtime info of the fabrication attempt.
Fixed plate attributes.
Total recode of the way ship changes are sent to clients.
Amplify raised to 30pc.
Increased chance of blue and green aliens.
Green aliens now have a small level boost, but not higher than their advanced counterparts.
Advanced green aliens have a small level boost.
Summons will now move out of the way if a player attempts to sit on top of them.
Traps now deal damage to crew/psi and power according to trap level, and not just half of max amount.
Prices of alien artifacts and corpses doubled.
Dexterity effectiveness in combat increased.
Total recode of how frequencies are handled and checked.
Class now shown in /who regardless of anonymity.
Fixed a few cases where a player could gain power or psi when a cast failed.
Fixed 100% exp bug, finally
Reduced that chance of a mob sitting on top of a summon.
Players attempting to sit on top of a mob, should make the mob move.
Ships now added to quadtrees correctly on teleport and when created.
True weapon delay now sent to client when haste is used.
Fixed a major bug in haste, commands added to re-balance in real-time.
Ships should now explode on death, and not just vanish correctly.
Fixed tactical strike not taking into account tactics for damage mitigation.
Fixed some bad ship checks in quadtree when checking out of bounds.
Fixed item level checks for top end fabrication (level 150+).
Reduced the chance of hanging connections further.
Increased the price of quest items.
Buf information of ships now sent to client.
All network traffic now multi threaded.
Client version checking implemented.
Fixed chance of some alien items being produced with attributes way of the intended level.
Reduced the chance of mobs fleeing through walls.
Fixed crew being halved when triggering traps of any level.
Stopped regen ticks for cloaked ships giving their position away.