Topic: r 430

Enchanting with a stone that gives 11 or more will be randomized, raised from 8.
The stronger debuff should no longer be overridden by a weaker one.
All debuffs will now cap to targets level, eg a level 90 casting on a level 5 will see a reduction is the casts strength.
Mind drain cost and delay increased.
Roaming mobs should now drop loot if they have not been attacked by an npc in a while.
/clanreturn now has a chance to fail if in heavy combat.
Protection added to avoid a duplication bug.
Bases that are defended will receive a bonus regen too all artifacts in their control.
Players of the same clan cannot move artifacts inside a base if they currently own the base.
Carrying an artifact will always incur a timer when trying to teleport.
Command Center level lowered.
Level of all regen on items fixed.
Slightly lowered damage from all mobs.
Slightly decreased the damage done to players' crew.
Lowered the chance engineer mobs will try to repair.
Lowered the amount engineer bosses will repair for.
Attempted to stop mobs running home after being stunned.
Increased the time a boss waits to summon a mob to help.
Fixed ships not always visible upon login.
Reduced the chance of "ghost" ships further.
Increased ion storm amount.
/ask (psion/maneuver) will now report back what skill is required to use it.
Bosses will now always consider attacking a player within range.
Transfer power has been replaced with a new skill, Transfer Crew.