Topic: Latest updates R269 to R278
r269:-
Level lock will now expire correctly.
Blue alien weapons will now drop with +skill.
Possibly fixed ancient group bug when grouping will only work one way.
"0 hull bug" should be fixed.
r271:-
Weapons that cast will now use the players skill in that weapon class to determine effectiveness of the cast.
Sabotage will no longer be over written by Illusionary foes, but will in fact stack.
Level lock recoded to eliminate bugs.
More information is now available when an attack fails due to a level lock.
Level lock now runs on its own timer, (60 seconds) reset with every hit.
Heal and repair now take into consideration if the target is grouped with the player
r272:-
Fixed a potential exploit which avoided penalties for casting on a low level player.
Fixed a bug that flagged a player as being in a group when a group attempt failed.
Added more info for players attempting to join groups.
Fixed a bug that allowed a player to attempt to fabricate more than 1 item (Attribute fabrication system).
r276:-
Fixed bug with group checks.
Brood base exits re-added.
Salvaging an item is now posible.
Fixed a bug in plussing and enchanting that ment equipping +skill weapons had no effect (oops?)
Fixed a bug in plussing that stopped training of tech skills if using a Quantum stone.
Enchanting an item will now look for an existing item before assigning an id. (no more re-logging)
r278:-
Reduced skill gain from salvaging and fabrication.
Minimum delay of ballistic weaponry capped to 30.
Minimum delay of conventional weaponry capped to 20.
Weapons with a delay below the above mentioned caps will no longer accept a damage enchant.
Fixed a rounding issue with salvaging weapon cores.