Re: Sneak Peak
Much much nicer!
Get some hulls added and launch an alpha test peeps!
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Hostile Space Revived → News → Sneak Peak
Much much nicer!
Get some hulls added and launch an alpha test peeps!
Speaking of new ships, I was wondering if anyone would like to model shipyards/dry-docks/shops?
Would be nice to get some 3D models for them up and running. The code for them is already in place, just need something for the player to see in order to interact with.
What file types do you want?
I'm not a great modeler but I can put together some basic stuff just to get things started if I find time.
FBX
My attempt at a shard and a platform type shop thingy...
http://www.mediafire.com/?cgg612wmxcd779w
http://www.mediafire.com/?d6uuebcld4ovuf5
The platforms, "Steps" give it quite a high poly count for little detail... Could probably put those polys to better use?
All modelers should keep in mind that we will still retain a top down view, so the "underneath" of meshes can be pretty much flat, to reduce poly count further.
Keep it up guys great work so far
That was cobbled together from other bits I had. I can make a very low poly count base using just some primary shapes.
How about this?
Glad to see someone try to attempt the shard. I didn't even dare try to make it
Edit: Moth also if your modeling ships here's a Core i made most ships are based off this part.
Lemme know what you use to model and I'll try to get you that file type. if not I'll send it as FBX.
Ships I've done: Granted some are bad so you should take a look
https://docs.google.com/folder/d/0B7DCn … RNRnc/edit
Uploaded my store thing
Shop1 - https://docs.google.com/open?id=0B7DCnN … FBwTjZxd0U
Edit:
The one Supa's been waiting for
Dreadnaught - https://docs.google.com/open?id=0B7DCnN … 1ZSNFR6NWc
Uploaded the vanguard hull with engine, no engine, engine itself.
Since I have some free time I will try to convert and upload my old files for you.
I usualy try to keep it around 1k or under on the poly count since it gives good detail but is low enough that it shouldnt bog todays systems even with alot of entities running around. btw it has my hull colors on it but I can change it to dull grey if you really need to.
http://www.4shared.com/file/vO3ucj9G/engine.html - engine itself
http://www.4shared.com/file/5v6xy6D2/Va … gine_.html - hull+engine
http://www.4shared.com/file/1gR55vMU/Va … gine_.html - hull itself
Uploaded the vanguard hull with engine, no engine, engine itself.
Since I have some free time I will try to convert and upload my old files for you.
I usualy try to keep it around 1k or under on the poly count since it gives good detail but is low enough that it shouldnt bog todays systems even with alot of entities running around. btw it has my hull colors on it but I can change it to dull grey if you really need to.
http://www.4shared.com/file/vO3ucj9G/engine.html - engine itself
http://www.4shared.com/file/5v6xy6D2/Va … gine_.html - hull+engine
http://www.4shared.com/file/1gR55vMU/Va … gine_.html - hull itself
I already made the Frigate hull which is the same as the vanguard.
He can use either one he wants. no need to be defensive about it. besides this guy been running around since star trek armada 2
http://www.4shared.com/file/XDdafZNb/Trident.html - trident assault craft (200 count poly)
http://www.4shared.com/file/LeoPQcY6/Waspmk2.html - Wasp MK2 (970 poly from original of 4300 lol)
http://www.4shared.com/file/eopkUm6B/brood.html - brood (600 polys)
http://www.4shared.com/file/Ylytq4Bu/Wyvern.html - Wyvern (150 polys)
http://www.4shared.com/file/n0fXeqtr/invincible.html - invincible (970 poly)
http://www.4shared.com/file/V8ivirCI/impervious.html - impervious (640 poly, invincible's sister ship)
hi everyone..merry Christmas..how is the game coming along?
hey is there many old players still playing was thinking about checking the game out again ?
thers a few of us vet players who started back again
In new client, when you press F10:
PS: The coords in chat are different because i moved after leaving sb, then i made the screenshot
looks sxy!
Update:
- Added command handling for ! and / commands
- Added window scaling for the UI (you can zoom in/out each thing when holding down alt while using mousewheel)
- Added command help system and data (yeah finally each command has a help text)
- Added/Extended counter debug window (shows stuff like fps, ping and map coordinates, press F10 to enable/disable)
- Added multi language system to support custom languages later
- Improved network stability a bit
- Added support for different backgrounds (each zone could now have its own background)
- Added some background for testing
- Invented INI reader/writer which is able to import/export any buildin/supported data type from/to ini file (needed to support a flexible game config)
- Improved tile system concept and stability
- Added custom input management, to manage key/mouse/joystick bindings (also supports key combinations, input axis, mouse clicks, window movement recognization like window shaking, mouse movement, alternative bindings)
- Added frame limiter (-1 = no limiter, 60 = like vsync, ...)
- Added resource wrapper to customize client content (only supported for audio, shader, texture and text atm)
- Added shop interaction with planets
- Added skill train support
- Added ability to change ship hull/color
Video in next post!!!
http://test.cisco211.de/hsr/sp4/hsr_sneakpeak4.html
Supa just changed the gui frame rendering to support all resolutions, look what i can do now (thats windowed, not fullscreen):
http://test.cisco211.de/hsr/widescreen.png
Supa held tied up upside down with a gun to my head unless i posted my feedback.
i said
"at first i though 3d would ruin the whole game, but after watching that video its really starting to win me over. The whole user interface of the game looks 10x better, cant wait to play it"
I like the 3d client thus far, the hull graphics look too big but theres a lot of time for new graphics. All in all, I think it's going to be a great change of pace so to speak for the game
I like the 3d client thus far, the hull graphics look too big but theres a lot of time for new graphics. All in all, I think it's going to be a great change of pace so to speak for the game
I don't know what your talking about.. That recon is sexy.. Wonder who made it
On a serious note- Size is easily changed. If this we're not so you wouldn't be seeing any of mine lol.
Great work Cisco,Supa,Angus looks great can't wait to play.
Thats harv's scout hull with 3x,2y,3z scaling (had to merge the meshes and then exporting it to obj to have a valid mesh, other meshes not working, thats why you only see 2 different hulls atm).
Interesting is, that the ship size decides how the overall scaling feels, through the new scout hull it feels near to old client. I totally agree that the test hull (called Corsair) is a bit to big
Project currently on hold, see http://hostilespace.co.uk/forum/viewtop … 5967#p5967 for more details...
Hostile Space Revived → News → Sneak Peak
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