Topic: Test server update.

r 146 :-

Dodge now levels correctly.
Evolve now increases targets level by 10% of telepaths modified skill. (+ telepathy weapon bonus)
Tiering now destroys any summons the player is controlling.
The class the player chooses upon tiering is now announced.
Added support to edit a players Race.
Added support to edit a players class.
/GUARD now clears summons aggro data, stopping it from seeking a new target.
Auto_defend now applies aggro correctly to any mob that joins the fight.
New players now get an offense increase below level 15. Does not apply to tiered players.
All Evade,Retreat,Berserk and Assault now over cast each other.
Players can no longer use Drydock to restore if pvp is active.
Resistance lowered slightly.
Cores and Parts now attain level on player load.
/ITEM support added for new parts.
Balancing of stats on parts.

Please test all of the above changes.

2 (edited by Amaterasu 2012-04-03 12:12:46)

Re: Test server update.

Evolve does increase by 10pt with the modified skill. Except the entitys hull/shields/crew do not scale.

With PvP on, clicking the drydock crashes the server = p, please put back up.

Edit 1: Drydock doesn't heal with pvp on , so good
Evade assault berserk retreat do override with no /status problems.
Dodge does increase when being attacked
/guard now does correctly remove ents aggro.

Edit 2: Players below level 15, my weapons hit 90percent of the time, made kills easy, but thats what we want for new players.
With my level 15 char, killing was slow and boring again = p

As far as resistance, with the lvl 15 char casting on mobs 10-12, 7/10 casts landed.

Edit 3: Levels of conduits and fab parts are not dropped together in the same system. In example: level 29 fab parts are dropping with 31-41 conduit (Optic)

Re: Test server update.

Excellent report.

Evolve doesn't increase the mobs level correctly?

Sometimes server doesn't send the new ship details, so it may just seem like it hasn't leveled.

As regards to conduits/fab parts, this will happen in some cases where the level of the mob is just below the threshhold of the conduit.  And the item generator will try to match the level of the mob as close as possible, may not always get there exactly.

Re: Test server update.

The entitys level does increase, when I had 62 path skill (no path weps) my ents lvl raised by 6.
With 2 broods, 2 breks (+14 path skill + 62 = 76) my ents lvl raised by 7.
But the hull/shields/crew did not increase.

Re: Test server update.

Sounds like your client isn't recieving the new hull/crew/shields.  Try buffing it after you evolve it.