Topic: Plussing update

The Actual cpx of an item (Not capped cpx) now has a driect relationship with the kit required to upgrade it.

Every 10 cpx a better kit is required.

The Actual cpx for weapons can be worked out thus:-

((Damage*100)/Delay)-51

Rounded down....

for example +2 brood disser 36/30

36*100 = 3600
3600/30 = 120
120-51 = 69

69 actual cpx

+2 Bxirs 66/50
66*100 = 6600
6600/50 = 132
132 - 51 = 81

81 actual cpx

So using the chart below u would need a Complex kit to upgrade it too a +3


Items are a little more tricky and they will be updated soon....

There are now 16 kits available, all can be found on the 2nd level of the starbase.......

NAME                                 PRICE    actual CPX of item
Trainee Upgrade Kit             100    0-9
Basic Upgrade Kit               1000    10-19
Simple Upgrade Kit             5000    20-29
Intermediate Kit                7000    30-39
Moderate Upgrade Kit         10000    40-49
Experienced Upgrade Kit     25000    50-59
Advanced Upgrade Kit        50000    60-69
Expert Upgrade Kit            100000    70-79
Complex Upgrade Kit         150000    80-89
Superior Upgrade Kit          225000    90-99
Ultra Upgrade Kit               300000    100-109
Master Upgrade Kit             500000    110-119
Professional Kit                  750000    120-129
Veteran Upgrade Kit           1000000    130-139
Extreme Upgrade Kit          1500000    140-149
Universal Upgrade Kit         2000000    150-159


Supaz

Re: Plussing update

i dont get why you did this, what was wrong with what we had before?

Re: Plussing update

dosnt that make then usless to use since you can only used weps that are your complex and thats mean 75 is the highest?

Re: Plussing update

This update made the skill needed rely directly on the complexity of the weapon rather than having different levels.

Regarding items requiring skill greater than 75, I believe the idea is to implement items with +tech stats, so that if a player wants to they can become a specialized fabber with all the correct gear, rather than just maxing the skill.

Regarding items created with a complexity greater than 75, well, you currently are unable to fabricate them so there is no issue. You wouldn't have been able to use them beforehand due to the complexity would still have increased, so nothing really has changed.