Topic: Host r479- 521 changes

r 479:-
Multithreaded network added.
Regeneration "tick" time decreased (regeneration faster).
Fixed resting regeneration.

r 486:-
Fixes for hanging connections.

r 490:-
Ship speed calibration fixes.

r 491:-
Items will now try and stack into the cargo first when picked up.

r 503:-
Engineer mobs can now repair other mobs, and will repair the ship that needs it the most.
/REPAIR and /FIX no longer repair a ship instantly, with no cooldown..... 4 year old MAJOR bug? oops...

r 507:-
Attempt to fix fleet and convoy quest attacks from failing to initiate due to all planets having a quest.

r 512:- Major update
Fully implemented instances.
Any area that has a Boss will be turned into an instance
Group limit raised to 20.
Players will be instantly teleported to the exit of the instance when they leave group.
Players will be instantly teleported to the exit of the instance when they logout (but only when ship "stalls"/ deleted)
All data sent to clients is on a per instance basis, so clients will only receive data from the players instance.
Timer added to group invites.
All mobs will attack a player regardless of level difference inside an instance.
All mobs will chase a player until death, or player leaves instance.
Artefacts cannot be dropped inside instance.

r 521:- Major update
Stun will no longer clear aggro data if the mob is in an instance.
Cast Timers now more accurately sent to client.
Alien items should no longer have a stat value of 0 (eg Psi Regen 0).
Weapon jams now use the actual item level.
Chance of weapon jam now takes into account players level + (tier * 10)
Systems will now give a percentage of stats based on players level + (tier *10) and actual item level.
Systems now have a much higher chance of being damaged in combat if your level + (tier *10) is lower than the actual item level.
You can no longer un-equip an item if it has a cool down timer (been damaged).
EXPERIENCE GAIN PER KILL DOUBLED.
Fixed a chance players didn't re-spawn in HOR.
Reduced time between random quests being generated.
Clients will now show actual item level in scanner.
Clients will now show the optimal Item level a player can use. (eg Level 90 (180) if Tier 9).