Topic: New HSR Team Member

Well guys, seems we have yet another member to the HSR Development team.

An old player with a soft spot for the game, turns out to be a professional 3D modeler, and has promised to devote some of his spare time to contributing very high quality models for HSR.

Since he is a fan of the game, he will know exactly what will fit into it, and has already come up with some great ideas for the game, including representing each item a player has equipped in a 3D model, basically means a "Paper Doll" system for players.  This I'm sure will look awesome, and will give the game the look and feel it deserves.

A word to those that have spent time on models, we will be integrating the ability to use and test your own models with the new client via an external resource folder.  These will give everyone the opportunity to test and fine tune their models before submitting for public use if they so wish.

Those currently working on models will now have the opportunity to learn from the newest member, tips and tricks of the trade, resulting in a very solid community driven game.

As regards to the client itself, it is still progressing at an astonishing rate, thanks to the hard work Cisco has put in streamlining, and organizing my horrible code in order for it to adapt to future use.  Having access to models will accelerate the development further, and I can see a working prototype ready for a very select few to test within months. (Never set a true date on developments wink )

Personally, I'm very excited about this new development, and what was a dream for a lot of us, is now seriously becoming a reality....

Supaz

Re: New HSR Team Member

Thanks smile

I hope to contribute content on par with the great work you guys have done so far and look forward seeing the progress in the game!

So first, we'll be seeing new 3d model versions of the current ships in the game for starters, then we'll look into the more advanced system for the equipment set being reflected realtime to the player ship externally. I've implemented this before already with one of my own projects and it worked out quite well so hopefully it can be something we can deliver sooner rather than later.

For those curious, here's an example of something I was using in one of my own projects:

https://dl.dropbox.com/u/38606641/AngryShips/Pics/enemyscout.jpg

Re: New HSR Team Member

Just took your model big_smile

http://test.cisco211.de/hsr/model.png

http://test.cisco211.de/hsr/model.png

Amethyst        T0    Pyr     30
Cisco                T4    Sco    90
Delphi              T1    Eng    21
Neuropath      T0    Tel     10

Re: New HSR Team Member

Unity3d god i haven't seen that in time!