Topic: Client 792 - 860 changes

No changelog were made since almost a year, so...

792 - 822: (Changes before 2020)
Optimised door lookup.
Fixed enchant window to show the use of negative values for weapon stones.
Fixed Fabrication windows not showing skill attribute on items.
Removed trash generation.
Calcweapon command updated for use with new stones.
Fixed crawl ships position.
Fixes underground map generation.
Added ability to remember window positions for new GUI;
Added ability to reposition the windows after a screen resize;
Added ability to position multiple, identical windows in a much better way (stair effect);
Added auto focus setting to GuiWindow in new GUI;
Client will now show changelog if it detects that an update recently happened;
Fixed wrong tile being placed if it resides on the top of the tils strip.
Added quick menu.
Improved /fabricate chat command.
Finished quick menu window.
Heavily improved widget and window positioning code for the new GUI.
Added combat state for hull animation.
Added customizable, per-hull positioning for ship drive and exhaust.
Made "exhaust color is using drive color" configurable (allows player to switch back to original coloring)-
Added cast speed, regen speed and regen percentile to status window (tooltip text still missed).
Added temp code to try out more reliable combat state transitioning for hull animation later.
Added missing tooltips to status window.
Added damage mitigation to status window.
Fixed window positioning issues sometimes causing windows reset to center position.
Made ship weapon delay rings configurable.
Moved max texture size console output to logger.
Drives update.
Hulls update.
Hardcore mode button added.

823: (Changes before 2020)
Commit for latest hulls drives and .ini from Fang.
- Hull43 and 44 borders added. This is just consistency. No visual change seen in game and nothing fixed.
- Hull 47 and 48 - new pixel alpha layer added to border of all hull frames, this gives a great blend in game and removes what appeared to be a grey glow around these two hulls.
- Hull 47 ini reworked. Allows for 1/3 random combat animations to create a more unique flow in combat.
- Psi entity fix for 62 tile limit. Makes the combat animation transition smooth
- Turret blending fix to work with SmoothTextures on/alpha channel use
- New combat animations for hull1, 2 and 3
- Fix for visual bug in shield FX touching side of frames
- Zyr/Brood boss hull image centered/aligned in some frames for consistency

824 - 853 (Changes before 2020)
Added newer and better audio engine;
Added test code for a selfmade 32 bit synthesizer.
Added constrainStartup support for hull animation.
Added spatial sound support (3D) to AudioEngine.
Improved AudioEngine.
Fixed positioning for some sounds.
Added click sound to new GUI engine.
Fixes tileset names being sent by host so they match client entries.
Fixes Loss of assets when BSP is not enabled.
Fixes hull1 animation.
Improved near sun effect.
Add underlayer + overlayer rendering in client.
Update LoS to take into account both layers.
Fix collisions not using underlayer solids.
Fix black being transparent in tilesets.
Fix underlayer and overlayer not resetting when changing areas.
Added editor button to item info window.
Added FXAA support (including checkbox in options and chat command).
Added graphics changes that were forgotten to be committed.
Added new hull16 with combat animations.
Removed unused tiles from hull41.
Added 50th hull - Skaarn Battleship - 100mil hull.
Centered pivot points of hull22 and 21, the turrets.
Turrets are also combat ready.
Added colored varients of the starbase for outposts and clan base to use.
Added alpha layer to asteroids. Now correctly blend with environments.
Fixes tiles not correctly showing layers due to previous tile being placed on same location but a different layer.
Repositioned mini map to fit window.
Fixed Radar not showing any walls.
Fixed starbase showing same image for all sides (default, cythris, medusa, sirrah, talitha, orion).
Fixed item selection frame offsets.
Fixed attack target animation offsets.
Added $goto extension, to allow jump by name.
Fixed wrong bigcrawl positioning.
Improved post processing.
Added grayscale shader.
Added starbase rotation.
Added missing files to repository.
Updated installer. (2019-04-29)

854 - 860: (Changes since 2020)
Added pet control menu.
Opening a window that is already open will close the window.
Pet control menu will automatically show if the player can spawn a decoy/droid/entity.
Changed function keys to select group member 1-20 (1-10 = F2-F11 and 11-20 = SHIFT+F2-F11).
Tile update 2020-02-16 from Thundera.
Tile update 2020-02-13 from Thundera.

Amethyst        T0    Pyr     30
Cisco                T4    Sco    90
Delphi              T1    Eng    21
Neuropath      T0    Tel     10