1

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Fixes mobs not ageing correctly and not increasing in crew or hull.
Hull buffs will now increase current hull based on current percentage of hull remaining.
Balanced level 261 boss damage.
Fixes required upgrading kit.
Fixes activate not showing correct upgrade kit.
Fixed Sorrow Avatar hull image ID.

2

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Changed crypt mobs to use new hull.
Players no longer loose scan of another player when distance is "too far".
Fixes blue aliens not having skill.
Weapon cast stones will now be able to be applied multiple times.

3

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Add support to animate graphic_big hull types.
Enables dynamic sizes for hulls.
Removes graphics_big.
All "big" prefix hulls moved to "hull" prefix.
Several image scaling issues fixed.
Added support to hide drives based on the .ini file of the hull. (hideDrive=true)
Possible fix for client crash when exiting certain zones.
Fixes the use of shield images based on hull mass.
Fixes stretching of shield animation just beyond ship image.
Fixes crash for hulls not using .ini files and therefore has no meta data.

4

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Plussed (upgraded) items now add directly to the ships' offense and defense values.

5

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Added bonuses to item info window gained from plussing an item.
Massive code refactor so Supa can read expert code.

6

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Fixed status window not display correct values for a few stats.
Further network optimisations.

7

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Reduced Deceptive Foes to 3 decoys.
Fixed cloak power use, (may still need balancing, no one said it was broke, sneaky smugs!!).
Ship now calibrated when skills and stats have changed. (should now update /status correctly).
Psi regen now increased by Intelligence.

8

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New Merc psion with 120 second cooldown.
All variations of Umdro enchant stones now increase damage as a percentile.
Fixed crash when a summon fails.
Fixed crash when a player is removed from group and a valid exit anchor is not found.
Every 5 points of Intelligence will now permanently add 1 amplify, stacks with all amplify buffs.

9

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Added support for umdro now increasing damage by a percentile.
Added new hull animation for 500 mil Sophos.
Several hulls have had animation cleaned up.

10

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Fixes Equipping items.

11

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Fixes transparent pixels on Exaroth hull.

12

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Fixed ActionDesc.tsv (Psionic descriptions)
Many hull tweaks thanks to Whitefang!!

13

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Tactical Strike now damages crew more.
Several new Telepathic casts.
Network traffic optimisations.

14

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796:-
Fixed aggro generated by severely damage ships.
Fixed Heal cast timer.
Fixed ship calibration when a ship is spawned.
Fixed summons not spawning with crew and shields at max.
Fixed mobs randomly losing target and hitting random ships.
Reduced network traffic.
Added new loot to Brood bases.
Adjusted Sorrow levels.

15

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Cast and interrupt timers now displayed for players.
Moved chat to be drawn later so it's on top of most elements.

16

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792:-
Fixed Vakri maps.
Adjusted Vakri boss levels.
Group random now split.
Increased ambush damage from mobs.
Reduced direct attacks damage slightly.
Fixed Pyro mobs not casting Fire Nova.
More items announced when picked up.
Cast delay and interrupt timers now sent to all players.

17

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New system image for the Dark Asteroid cloaks.
New 500mil hulls added.
New 250mil hulls added.
Removed Battleship from the Skaarn hull name.
Smoothed Hull50 (Skaarn) leaving combat animation.
Fixed Recon/Lazarev pause after combat.
Cleaned several hull animations.

18

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789:-
The command /grandom or /grnd no longer uses square brackets. This stops the item linker kicking in and treating the random as items.
Server now announces the dropping of attribute parts.
Fixed wrong names when informing players that are not within the groups level limit.
Fixed advanced item containing phantom stats. Also fixes up save files for them.
Fixed enhanced loot setting a default value of 1 on attributes on items that have no attribute in that slot.

19

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Greatly increased drop rates of all ammo.
Vanquishers and Alien drones have been weakened considerably.
Weapon casts now use Item level, and not player skill.
Increased damage of direct attacks  (Force Blast, Slam, Firebolt etc)
Fixed line of sight issues.
Moved Taziamer from under asteroid belt
Fixed Nidlex level 2 exit anchor.
Fixed salvage kits not dropping from bosses.

20

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699:-
Fixed amplify rules not being applied to summon.
Buff values are now caped based on a percentile generated from level differences, but does not apply to players in groups, the full amount will always be applied.
Mobs buff timers will now tick when players are not near by.

702:-
Doubled the chance of provoke landing a critical roll.
2 player groups will no longer kick out the remaining player when the leader disconnects.
Summons will now teleport to their master over a certain distance, regardless of /stay command.

703:-
Increased haste on tekkite plates.
Fixed Might not working correctly.
Items 5379, 5380 and 5383 have been edited to include a +3 skill attribute.
Increased the damage hide gives when ambushing.
Increased the aggro generated by provoke.
All summons should now be effected by Amplify.

704:-
Fixes decoy and droid summons, my bad.

705:-
The level of Might, Hellfire and Inferno will now be used in damage calculations, and not the level of the player randomly casting it.

706:-
Ambush damage tweaked further.
Combat timer increased.

707:-
All weapons including mobs now fire 3 times faster.
Mob damage tweaked to compensate (may need more tweaking).
Added missing gem from drop table.
Re enabled certain network thread locks to stop race conditions. (probably not related to the bug I've been chasing for years)
Fixed cloak attributes never reaching above level 30.

717:-
Cast speed attribute now available.
Regen speed attribute now available.
Regen percentile modifier attribute now available.
All 3 new attributes can be salvaged.
All 3 new attributes have a chance to drop attribute parts and on be present on aliens.
Named and Hero mob chance increased.
New Elite mob added.
Removed alien item level cap from mobs.  (Was capped to 70).
Elite mobs give a +10 to item level for aliens.
Named mob hull increased.
Bosses alien item level cap raised to +20 from +10.
Base cast speed increased.
All Base regen amounts increased.

719:-
Raised level cap for evolved entities.
Fixed engy mobs not repairing the most damage ship near by.
Attempted to fix group details not being sent correctly when relogging.

720:-
Fixed crew not being updated correctly on clients when a change in max crew occurs.

721:-
Any weapon that's ready to fire will now fire, and not wait in turn one at a time per tick.
uying a new hull now only requires the removal of weapons, and not systems.

722:-
Reduced time between weapons fire.

724:-
Summoned mobs will no longer randomize their level.
Buying a new hull now only requires the removal of weapons, and not systems.

725 - 738:-
Lots of "under the hood" stuff for upcoming features.
739:-
Fixed item searches with skill attributes.
Fixed item skill attribute not correctly upgrading.
Fixed legacy tileset image counts, and other related issue.
2 new stones added that reduce weapon damage, and increase weapon delay.
The stones can be purchased from a planet....
Items with 4 attributes may now be enchanted.
Adding a 5th attribute is not allowed.

740:-
Removed truncation issue with DPS by re calculating weapon delays directly, and not using truncated delays found on weapons.

750:-
Hardcore mode implemented.
All enemies and items in instances will get a 200 level increase when hardcore mode is enabled.
Defence attribute now generate a small damage mitigation bonus.
Tactics will now generate a small damage mitigation bonus.
High level Upgrade and Salvage kits added to high level boss drops.
Capped timers on high level mob actions.

751:-
Fixed item level boosting.
Increased mob difficulty.

752:-
Fixed traps not functioning correctly in boosted instances.
Combat timer cooldown increased when in instanced areas.

753:-
Increased mob damage of level 270+.

754:-
Further difficulty increase of mobs abover level 190.

756:-
Fixes damage done by summons.
Fixes high level evolved path entity damage.

757:-
Timmer added to instances and starts as soon as a player enters.
Time it takes to kill a boss now announced.
Suffix added to boss names on announcing their death to indicate a Hardcore boss death.
Fixes cloak stat on salvage with no salvagers redemption. (This is a 4-5 year old exploit that just got found).

758:-
Fixes timer and level not being reset on reused instances.

759:-
Allows gather group to bypass combat timer cooldowns.

766:-
2 new Loot tables added that use a chance to drop ( 1 in X).
Added a fallback if an instanced area has no valid exit anchor.
New area added with loot and boss.
Several fixes in order to get new tilesets to play nice.

769:-
Epic and Rare loot will now roll on a per item basis.
Improved mob AI to reduce chance of flying into walls. (still not 100%)
Stopped mini bosses summoning a boss.
Bosses can now summon anything in the area. Regardless of mob type.

770:-
Stopped bosses summoning other near by bosses.

770:-
New area added with new boss and new items.  (Thundera rox).

772:-
Added Taziamer area.
Added Weapons and Systems for future content.
Added loot tables for future content.
New Loot added for Dark roid.
New Loot added for Huge roid.
New Loot added for Terrix base.

777:-
Decoy now more closely mimics player stats.
Several new areas added.
Armor mitigation balanced.
Path finding fine tuned.
Reduced the chance of several instances that caused mobs to spazzout.
Door checks added to path finding.
Mobs should rarely attack through a closed door, but will still follow if aggroed alreeady.
Stopped sentries from chasing players.
Stooped mobs teleporting out of areas/instances.
Reduced chance of mobs moving into walls.
Reduced mobs hull over level 165.

778:-
Removes haste cap.
Fixes haste and DPS issues. (DPS showing incorrect values).
Slow lv2 -60 haste added to Telepaths.

780:-
Subdue psion added to Smugglers.
Tearrix level 2 now has a few mini bosses added.

781:-
Aggro data now send 4 bytes instead of 2.
Aggro no longer generated if a debuff fails to cast.
Mobs ambush damage increased.
Mobs maximum cloak speed increased.
Reduced mob fleeing occurrence.
New Telepath skill.
Enhance loot will now scale certain attributes correctly.

785:-
Aura mechanics added.
Auras will attempt to effect any ships near by (4 tiles).
Auras will not effect ships that dont' require any healing.
Auras will cost resources for every ship that it repairs.
If too many ships are close that require the use of the aura, it will rapidly drain resources.
Engineers can now cast Renovating Aura.
Telekinetics can now cast Replenishing Aura.

786:-
Red aliens now drop with the +skill, and a level boost.
Adv green alien level fixed (was lower than intended)
Fixed cloaks not scaling correctly.
Fixed random items dropping that didn't scale.
Fixed plussing of systems with +repair skill on them.
Fixed applying system stones to weapon. (had no effect).

21

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Yea, really should update this more often....

769:-
Epic and Rare loot will now roll on a per item basis.
Improved mob AI to reduce chance of flying into walls. (still not 100%)
Stopped mini bosses summoning a boss.
Bosses can now summon anything in the area. Regardless of mob type.

766:-
2 new Loot tables added that use a chance to drop ( 1 in X).
Added a fallback if an instanced area has no valid exit anchor.
New area added with loot and boss.
Several fixes in order to get new tilesets to play nice.

759:-
Allows gather group to bypass combat timer cooldowns.

758:-
Fixes timer and level not being reset on reused instances.

757:-
Timmer added to instances and starts as soon as a player enters.
Time it takes to kill a boss now announced.
Suffix added to boss names on announcing their death to indicate a Hardcore boss death.
Fixes cloak stat on salvage with no salvagers redemption. (This is a 4-5 year old exploit that just got found).

756:-
Fixes damage done by summons.
Fixes high level evolved path entity damage.

755:-
Fixes bosses doing reduced damage.
Fixes entity damage.

754:-
Further difficulty increase of mobs abover level 190.

753:-
Increased mob damage of level 270+.

752:-
Fixed traps not functioning correctly in boosted instances.
Combat timer cooldown increased when in instanced areas.

751:-
Fixed item level boosting.
Increased mob difficulty.

750:-
Hardcore mode implemented.
All enemies and items in instances will get a 200 level increase when hardcore mode is enabled.
Defence attribute now generate a small damage mitigation bonus.
Tactics will now generate a small damage mitigation bonus.
High level Upgrade and Salvage kits added to high level boss drops.
Capped timers on high level mob actions.

740:-
Removed truncation issue with DPS by re calculating weapon delays directly, and not using truncated delays found on weapons.

739:-
Fixed item searches with skill attributes.
Fixed item skill attribute not correctly upgrading.
Fixed legacy tileset image counts, and other related issue.
2 new stones added that reduce weapon damage, and increase weapon delay.
The stones can be purchased from a planet....
Items with 4 attributes may now be enchanted.
Adding a 5th attribute is not allowed.

725 - 738:-
Lots of "under the hood" stuff for upcoming features.

724:-
Summoned mobs will no longer randomize their level.
Buying a new hull now only requires the removal of weapons, and not systems.

722:-
Reduced time between weapons fire.

721:-
Any weapon that's ready to fire will now fire, and not wait in turn one at a time per tick.

720:-
Fixed crew not being updated correctly on clients when a change in max crew occurs.

719:-
Raised level cap for evolved entities.
Fixed engy mobs not repairing the most damage ship near by.
Attempted to fix group details not being sent correctly when relogging.

717:-
Cast speed attribute now available.
Regen speed attribute now available.
Regen percentile modifier attribute now available.
All 3 new attributes can be salvaged.
All 3 new attributes have a chance to drop attribute parts and on be present on aliens.
Named and Hero mob chance increased.
New Elite mob added.
Removed alien item level cap from mobs.  (Was capped to 70).
Elite mobs give a +10 to item level for aliens.
Named mob hull increased.
Bosses alien item level cap raised to +20 from +10.
Base cast speed increased.
All Base regen amounts increased.

707:-
All weapons including mobs now fire 3 times faster.
Mob damage tweaked to compensate (may need more tweaking).
Added missing gem from drop table.
Re enabled certain network thread locks to stop race conditions. (probably not related to the bug I've been chasing for years)
Fixed cloak attributes never reaching above level 30.

706:-
Ambush damage tweaked further.
Combat timer increased.

705:-
The level of Might, Hellfire and Inferno will now be used in damage calculations, and not the level of the player randomly casting it.

704:-
Fixes decoy and droid summons, my bad.

703:-
Increased haste on tekkite plates.
Fixed Might not working correctly.
Items 5379, 5380 and 5383 have been edited to include a +3 skill attribute.
Increased the damage hide gives when ambushing.
Increased the aggro generated by provoke.
All summons should now be effected by Amplify.

702:-
Doubled the chance of provoke landing a critical roll.
2 player groups will no longer kick out the remaining player when the leader disconnects.
Summons will now teleport to their master over a certain distance, regardless of /stay command.

699:-
Fixed amplify rules not being applied to summon.
Buff values are now caped based on a percentile generated from level differences, but does not apply to players in groups, the full amount will always be applied.
Mobs buff timers will now tick when players are not near by.

22

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Fixed /calcweapon not showing current plus stage correctly.
Fixed /calcweapon not showing next plus stage correctly.
Fixed letter spacing of a few characters.
Group button now always at top of group list, and no longer moves.
Tweaks too shops to ensure item in last cargo slot is displayed.

23

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Added Um dro and Ri kra stones too /calcweapon.
Moved aggro window so it doesn't interfere with buff list.
Buff entries are no longer deleted, but reused.

24

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Fixed all summons only having 2 or 3 weapons at low levels.
Item time before vanishing increased.
Fixed several issues with amplify being casted by mobs, and not making use of it.
Fixed an issue with mobs not casting psions correctly when not attacking.

25

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Fixed Tactical strike not applying damage to crew. (Been broke since the day it was first implemented).
All systems below level 11 will now be set to level 1.
Several attempts to stop duplicate items appearing.
Another attempt to stop mining quests killing off asteroid before quest completes.
Fixed item editor not handling weapon data correctly.