699:-
Fixed amplify rules not being applied to summon.
Buff values are now caped based on a percentile generated from level differences, but does not apply to players in groups, the full amount will always be applied.
Mobs buff timers will now tick when players are not near by.
702:-
Doubled the chance of provoke landing a critical roll.
2 player groups will no longer kick out the remaining player when the leader disconnects.
Summons will now teleport to their master over a certain distance, regardless of /stay command.
703:-
Increased haste on tekkite plates.
Fixed Might not working correctly.
Items 5379, 5380 and 5383 have been edited to include a +3 skill attribute.
Increased the damage hide gives when ambushing.
Increased the aggro generated by provoke.
All summons should now be effected by Amplify.
704:-
Fixes decoy and droid summons, my bad.
705:-
The level of Might, Hellfire and Inferno will now be used in damage calculations, and not the level of the player randomly casting it.
706:-
Ambush damage tweaked further.
Combat timer increased.
707:-
All weapons including mobs now fire 3 times faster.
Mob damage tweaked to compensate (may need more tweaking).
Added missing gem from drop table.
Re enabled certain network thread locks to stop race conditions. (probably not related to the bug I've been chasing for years)
Fixed cloak attributes never reaching above level 30.
717:-
Cast speed attribute now available.
Regen speed attribute now available.
Regen percentile modifier attribute now available.
All 3 new attributes can be salvaged.
All 3 new attributes have a chance to drop attribute parts and on be present on aliens.
Named and Hero mob chance increased.
New Elite mob added.
Removed alien item level cap from mobs. (Was capped to 70).
Elite mobs give a +10 to item level for aliens.
Named mob hull increased.
Bosses alien item level cap raised to +20 from +10.
Base cast speed increased.
All Base regen amounts increased.
719:-
Raised level cap for evolved entities.
Fixed engy mobs not repairing the most damage ship near by.
Attempted to fix group details not being sent correctly when relogging.
720:-
Fixed crew not being updated correctly on clients when a change in max crew occurs.
721:-
Any weapon that's ready to fire will now fire, and not wait in turn one at a time per tick.
uying a new hull now only requires the removal of weapons, and not systems.
722:-
Reduced time between weapons fire.
724:-
Summoned mobs will no longer randomize their level.
Buying a new hull now only requires the removal of weapons, and not systems.
725 - 738:-
Lots of "under the hood" stuff for upcoming features.
739:-
Fixed item searches with skill attributes.
Fixed item skill attribute not correctly upgrading.
Fixed legacy tileset image counts, and other related issue.
2 new stones added that reduce weapon damage, and increase weapon delay.
The stones can be purchased from a planet....
Items with 4 attributes may now be enchanted.
Adding a 5th attribute is not allowed.
740:-
Removed truncation issue with DPS by re calculating weapon delays directly, and not using truncated delays found on weapons.
750:-
Hardcore mode implemented.
All enemies and items in instances will get a 200 level increase when hardcore mode is enabled.
Defence attribute now generate a small damage mitigation bonus.
Tactics will now generate a small damage mitigation bonus.
High level Upgrade and Salvage kits added to high level boss drops.
Capped timers on high level mob actions.
751:-
Fixed item level boosting.
Increased mob difficulty.
752:-
Fixed traps not functioning correctly in boosted instances.
Combat timer cooldown increased when in instanced areas.
753:-
Increased mob damage of level 270+.
754:-
Further difficulty increase of mobs abover level 190.
756:-
Fixes damage done by summons.
Fixes high level evolved path entity damage.
757:-
Timmer added to instances and starts as soon as a player enters.
Time it takes to kill a boss now announced.
Suffix added to boss names on announcing their death to indicate a Hardcore boss death.
Fixes cloak stat on salvage with no salvagers redemption. (This is a 4-5 year old exploit that just got found).
758:-
Fixes timer and level not being reset on reused instances.
759:-
Allows gather group to bypass combat timer cooldowns.
766:-
2 new Loot tables added that use a chance to drop ( 1 in X).
Added a fallback if an instanced area has no valid exit anchor.
New area added with loot and boss.
Several fixes in order to get new tilesets to play nice.
769:-
Epic and Rare loot will now roll on a per item basis.
Improved mob AI to reduce chance of flying into walls. (still not 100%)
Stopped mini bosses summoning a boss.
Bosses can now summon anything in the area. Regardless of mob type.
770:-
Stopped bosses summoning other near by bosses.
770:-
New area added with new boss and new items. (Thundera rox).
772:-
Added Taziamer area.
Added Weapons and Systems for future content.
Added loot tables for future content.
New Loot added for Dark roid.
New Loot added for Huge roid.
New Loot added for Terrix base.
777:-
Decoy now more closely mimics player stats.
Several new areas added.
Armor mitigation balanced.
Path finding fine tuned.
Reduced the chance of several instances that caused mobs to spazzout.
Door checks added to path finding.
Mobs should rarely attack through a closed door, but will still follow if aggroed alreeady.
Stopped sentries from chasing players.
Stooped mobs teleporting out of areas/instances.
Reduced chance of mobs moving into walls.
Reduced mobs hull over level 165.
778:-
Removes haste cap.
Fixes haste and DPS issues. (DPS showing incorrect values).
Slow lv2 -60 haste added to Telepaths.
780:-
Subdue psion added to Smugglers.
Tearrix level 2 now has a few mini bosses added.
781:-
Aggro data now send 4 bytes instead of 2.
Aggro no longer generated if a debuff fails to cast.
Mobs ambush damage increased.
Mobs maximum cloak speed increased.
Reduced mob fleeing occurrence.
New Telepath skill.
Enhance loot will now scale certain attributes correctly.
785:-
Aura mechanics added.
Auras will attempt to effect any ships near by (4 tiles).
Auras will not effect ships that dont' require any healing.
Auras will cost resources for every ship that it repairs.
If too many ships are close that require the use of the aura, it will rapidly drain resources.
Engineers can now cast Renovating Aura.
Telekinetics can now cast Replenishing Aura.
786:-
Red aliens now drop with the +skill, and a level boost.
Adv green alien level fixed (was lower than intended)
Fixed cloaks not scaling correctly.
Fixed random items dropping that didn't scale.
Fixed plussing of systems with +repair skill on them.
Fixed applying system stones to weapon. (had no effect).