1

(6 replies, posted in News)

I'm not a C programmer either; I wasn't disputing that it may be more difficult to implement. You don't need to go on the defensive wink

2

(2 replies, posted in News)

I'm more of a keen observer than anything; but what is the latest on your 3.0 stuff?

3

(6 replies, posted in News)

cisco211 wrote:

All are in protected scope.

They have todo with parsing ppls input.
char_ only stores if you used a ! or / command on help.
param1 - 3 are the extracted parameters form input, message the rest on right side.
regInteger is a Regular Expression Pattern which is used to check that the random max value is really a number

PS: Yes ppls can still do /random but !random were specially invented for doing one random for a group of ppls, i just posted it to let ppls know how the results are calculated. Anyone could now say, why not implementing that on server side, simple its just to complicated to code a parser that cant be exploited through trying to get on top of the results.

Why would this be complicated on the server side? It would be no more or less exploitable than your HELP bot, surely?

4

(6 replies, posted in News)

What scope do the following vars have?
- char_
- param1
- param2
- param3
- message
- regInteger

People can still `/random 1000` if they have doubts.

5

(75 replies, posted in News)

That's impressive, nice work.

6

(41 replies, posted in News)

Angus wrote:

smile

I originally only thought of single player oriented quests, however I'm updating the system to handle group and world quests such as some of the suggestions.

It's coming along, expect something soon.

I look forward to reading your improved API. Did you look into utilising callbacks as well?

7

(41 replies, posted in News)

Lazy_666 wrote:

As you can see, there are lots of people willing to participate... Please think abut us. smile
Also... include ALL possible fabbing materials in the test server. Decrease the price, so it is affordable and everyone can test.

Posting a chunk of text for a quest doesn't exactly seem like the sort of help which was requested at the start of this post.

If people want to help, the example quest is easy enough to modify. If you are wanting to help, you will need to understand the basics of the lua language.