51

(33 replies, posted in News)

OK guys i have fixed the client crash issue, it took a while to figure out where the crash occurs, why it didnt wrote crash file and how to fix the crash. Now its working, i tested it with Windows 7 Ultimate (64bit).

See here: http://hostilespace.co.uk/forum/viewtop … 9350#p9350

52

(0 replies, posted in News)

Fixed client crashing on windows older than 8.1.
Fixed client no longer writing crash dumps on root directory of current drive when a crash happens very early in code.

53

(33 replies, posted in News)

Cant wait setting up a Windows 7 VM now, just figured out i already have one big_smile

54

(33 replies, posted in News)

I already figured out where its crashing, but unable to fix this because i have to test that on an OS where it occurrs, in this case its Windows 7 from Psitek.

Now i cant continue, because his wife needs PC except anyone here has a running windows 7 machine with teamviewer and wants to help me out.

55

(33 replies, posted in News)

matthew thats another issue that supa will look into tomorrow.

56

(33 replies, posted in News)

Could all of you please post here what windows u have? i also need to know if its 32 or 64 bit.

57

(33 replies, posted in News)

And btw. it says its writing a dmp file but it doesnt, means it crashes very early in program code.

58

(33 replies, posted in News)

Wont help now it must be an more common issue, psitek is now trying something but it looks like an incompatibility issue.

59

(33 replies, posted in News)

Atm im figuring out with psitek whats the problem, stay tuned.

60

(33 replies, posted in News)

OK the first thing, never put dll files manually in, there are different versions out. Remove the maual added dll files please.

Then try to start game, if it still says missing dll file then you probally installed the wrong VCRedist, because they are CPU architecture based, means 32 bit or 64 bit.

61

(33 replies, posted in News)

No problem, btw i added this info to system requirements of download page, to inform ppls about this.

62

(33 replies, posted in News)

ok then you also have to install: https://www.microsoft.com/en-US/downloa … x?id=40784

63

(33 replies, posted in News)

Download Redist 2015 here: https://www.microsoft.com/en-US/downloa … x?id=48145

64

(33 replies, posted in News)

Fixed potential crash in displaying hulls and drives in editor.
Updated SFML to 2.4.0.
Improved report system for OS details (very detailed info now).
Added support for item num10/11 (used for weapon effects).
Added support for drives and hulls (only ship hulls for now) in item editor.
Unlocked max texture size too GPU allowed size.
Max texture size is now configurable in configuration (default: 4096).
Moved game music into its own folder (Music/).
Fixed audio playback issues with OpenAL (not perfect solution).
Client platform toolset is now v140_xp, you may need to update MSVCRedist to 2014.
Added hull image replacements for hull5, 26 and 28 (Made by PsiTek).
Fixed register player window not working.

65

(0 replies, posted in News)

Converted all image files to PNG format, to provide new features like alpha channels and smaller patches.
Improved the look of ship thrust animation, they no longer "look washed out".

66

(0 replies, posted in News)

Converted all sound files to OGG format, to provide a better sound quality and smaller patches.
Removed shader files, they are now embedded into code.

67

(0 replies, posted in News)

446:
Fixed a bug in slider widgets.

447:
GUI refactoring to make client coding much faster and easier in the future.

448:
Added support for anti aliasing.

449:
Particle engine position precision increased (no more "gaps" on ship selection).
All texture now are filtered resulting in much better image rotation and sharper looking text.

450:
Vsync support has been added.
Tons of fixes to remove compiler warnings.

451-452:
Begin of item editor coding.

453:
Tons of fixes to remove compiler warnings.

454:
Finished GUI concept of item editor.
Added ability to colorize images in image widgets.

455:
Optimized particle engine.
Added bloom shader for particle engine.
Shift + J will now execute /stay command.
A lot of fixes in code.

456:
Continued item editor coding and added export feature to it.

457:
Continued item editor coding, the first item can now be edited.

458:
Again continued item editor coding big_smile.

459:
Added OpenGL version check for shaders.
Fixed a bug in slider widgets.

460:
Finished first rollout of item editor, he does now support all that the scan window is able show.
Added /editor chat command to access the editor (threaded).
Fixed a bug where player and ship name were not centered in scan window.
Some improvements on widget code of GUI.

461:
Fixed usability issues with text input widgets.

462:
Item editor can now load items to edit from server.
InputText widget now allows to insert numbers correctly.
Slider widget will now be "readonly" when range min == max.
Added ability to export items into one file alternatively on item editor (Export Combine).
Item editor now shows a warning on complexity when item type is not fully implemented on client and/or server.
Item type weapon now has "effect" property disabled (to value 0), because thats what i receive from server.

463 - 464:
Added network code to let item editor change items on server.
Particle engine now supports multiple shaders.

465:
Item editor now has easier requirement checking, means everyone can use it,
but only admins can create/edit/delete items directly on server.

466:
Further improvements on input widgets, to react on ESC/Enter/Tab...
Input widgets now allows to tab trough.
Improved the way how input widgets notice keyboard inputs.

467:
Small fix in scanner window to notice runtime changes from item editor.

468:
Added +/- buttons to item editor.
Fixed a small bug when tabbing trough input widgets in editor.

469:
Changed the behavior of item editor GUI code to only allow editing items which types are really used by server.

470:
Added ability to turn on/off shaders in options (default: off)

471:
Added item editor support for Mold items.

472:
Added import feature to item editor.
Added delete feature to item editor (Admin only).
Added missing ammo type code to weapon type on item editor.
Added /donate command to open paypal donation page in browser directly from ingame.
Added updated item skins made by psitek.

68

(0 replies, posted in News)

440:
Improved programm exit behavior.

441:
Small fixes.

442:
Increased allowed hulls to 39.

443:
Fixed missed code for /ignore.

444:
Added ability to support more than 255 tiles.

445:
Added support for windows appdata environment.
Improved logging system, to be more reliable.
Added ability to do screenshot by using /screenshot command or pressing PRINT button.
Added ability to paste clipboard text into chat.
Improved crashdump creation.
Added message box to inform about multiple instances.
Removed admin checking from Launcher code.
Added /youtube command to shortcut youtube video urls.

69

(0 replies, posted in News)

Updated resource info to 2016.
Added /calcweap command.
Fixed weapons in locker tolltip crash when GUI had not been drawn first.
Added size changes of launcher window to code.
Fixed hopefully a small issue with SelectionWidget in launcher window .
Added /bookmark command.

70

(2 replies, posted in News)

OK Server should run now. It were not my fault or an software issue. Its hardware related and i hope my provider will fix it soon. If the hardware issue fixing would end intense, i would upgrade my server to a new tariff, which makes the server faster (more cpu cores, more RAM, larger disks) for the same price. But before that happens i would inform you here, because its currently unclear if i can just migrate my server or doing a fresh install.

71

(2 replies, posted in News)

Doing a big server maintenance on API-Server today. Today 3:00AM he were unresponsive for 10-20 mins, then he were back running but in an unusable/uncontrollable state. I cant tell how long this will take, but i try to fix it today.

72

(1 replies, posted in News)

So what happened here?

Simple: The client has a new chat command engine, this allows us to add more complicated commands. A lot of HELPs command will/has move(d) to client. On top of that all chat commands now have meaningful help text.

For a list of all existing commands you simply type "/help". If you want to show help text of any command you simply do: "/help commandname" where "commandname"  should be replaced with your command you want to get help text from.

You may have noticed we already have around 160 commands, which is a lot. Showing a command list for tons of commands is horrible, so i added an aditional command which allows you to export the complete command help as json/text/html. To do that, you simply do "/export html". This will generate am easy to read HTML file in your game directory, which will be opened in your default browser. You can also print that help text out to paper, but then i suggest to use "/export text". The JSON format btw is used to update the chat command table on this forum page: http://hostilespace.co.uk/forum/misc.php?hsr=commands. Feel free to use the exported help in any project, f.e. as additional help for your clan homepage.

If you dont have any clue where to start with the tons of commands that exist, you can use "/suggest". This will pick any random command and show its help. This also happens when you have "Help text" turned on in options.

I really suggest that you go through the list, because there are few very useful commands like "/forum", "/reports" (yes the plural), "/browser",  or "/countdown".

On top of that huge update, we have added 2 new sounds to the game. The first sound is made for the mining skill. The second sound is used to indicate game launcher startup. Maybe that launcher sound could be used for map scene switches (/hyperspace, /return, ...).

73

(1 replies, posted in News)

Fixed a bug where SHIFT+Q caused an exit without opening quit confirm window.
Debug chat commands will no longer appear in chat help list.
Chat commands for HELP will now be forwared directly to HELP (Avoids spam in LOCAL chat).
Added asynchronous chat command "/calc".
Fixed a crash when chat command input is empty.
Updated /calc command to support new chat interface.
Added /chuck command.
Added /date and /ddate command.
Added /google command.
Added /browser, /forum, /gdate, /http, /reports, /suggest, /time and /yoda command.
Added server command help support to /about, /extern, /help and /suggest command.
Added ability to receive a specific joke for /chuck command.
Added /suggest execution to help tips.
Changed text color of /suggest and /help command.
Added /distress (to support old /help) and /request command (chat to admin channel) support.
Added help data support for serverside dollar and slash commands.
Added help data for all server side slash commands.
Improved help text for /chan command.
Command /export now supports serverside commands.
Command /suggest now supports selecting random help text of serverside slash commands.
Added /countdown command.
Added mining sound.
Added launcher startup sound.
Fixed a bug for crashdump file naming, where numbers below 10 didnt had a leading zero.
Code tidy up.

74

(0 replies, posted in News)

Removed mining skill from train window.
Fixed mining laser offset of source.
Removed "/fs" command.
Fixed Galaxy map showing asteroids.
Added new chat command engine.
Ported all existing client chat commands to new chat command engine.
Added /export command to export chat command help.
Added /about command, which shows about window and some chat command engine statistics.

75

(0 replies, posted in News)

Added Client JSON configuration details for /report command. (Passwords are not included!)