26

(9 replies, posted in News)

When were his bday? Me and supa wants to celebrate his bday ingame by adding a special feature on that day.

27

(0 replies, posted in News)

Improved ship movement.
Improved post processing shaders.
Added ability to do a random hit of 1million damage.
Scythe mobs now drop Ciscoadmin gear.
Assign bounty to HELP now gives 5 pvp points.
Tyv Lord now drops HELP's gear.
Using !ai command may cause client crash.
Changed the way how weapon damage and level gets calculated. Its now based on a seed that got taken by player name.
Added an ingame item shop where you can spent real dollars to buy some upper dope gear (all checques payable to HSR Team).
Killing a player in PVP that has the same class now triggers the unconsciously effect for 5 minutes.
Added 666 new areas for level 1000-9000 range.
You can now buy beard skins for your ship in item shop.
If you cast flame based skills it will make you burn until you cast a water based skill on yourself.
Titan items available to buy in clan base.
Lowered the range of targets and weapons to -666 pixels.
Casting droids or entities now requires corpses as fuel instead psi or power.
You can now only cast cloak in shadowed areas only.
Today is Sweetmorn, the 18th day of Discord in the YOLD 3183.
Fixed client using new but unfinished tileset system.
Captains log now receives "MOTD" from launcher.
Sync process now silent.
Sync results sent to host for logging.
Disabled tilesets.
Added missing missile GFX.
Missile GFX now shown.
Various weapon colour display errors fixed.
Fighter animation now uses a batching to display laser effects.
Replaced slow disrupter effects.
Client now detects if it's out of synchronisation with host, and attempts to re-sync.
Client now receives correct aggro mode status from host.
Client now displays correct aggro mode.
Stone effects are now displayed in the scanner.
Paint shop default values now set correctly.
Smoothed fighter and missile rotation.

28

(0 replies, posted in News)

New button for aggro window, toggles aggro from target, or from scanned ship.
Changed order of num10 and num11 for export in item editor.
Max value for item editor increased to 2000.
Fixed issues on minimap caused by new tile system.
Commit of new configuration system thats unfinished (compiles fine but its unused).
Added chat command /filter to control chat filters.
Added chat filtering system (not finished but already working).
Add support for new tilesets to be solid/seethroughless.
Tile rendering for dynamic tilesets implemented.
Fix crash if no music is in the game directory.
Added *AFK* and *BAK* saying in local chat when using /afk command.
Added ability to let cargo bars blink on overload.
Added status text to cargo bar of ship window (small text).
Colorized the stars of parallax background.
Added cargo status progress bar above cargo of ship pane.
Action delay circle now also shows the time of delay.
Action delay now shown before player ship, to avoid delay circle drawing above chat text.
Improved/Fixed help text for Navigation and Dodge skill.
Added ability to access hostilespace related (special) pages from /forum command.
Fixed a bug where status window does not work right when any of the values is negative.

29

(0 replies, posted in News)

Fixed config write skip in creation state.

30

(0 replies, posted in News)

Sort by skill type filter added to /psi window.
Improved sort by skill in /psi window.

31

(0 replies, posted in News)

Status window does now update in realtime.
Psi window does now support filtering.
Changed a lot of UPPERCASE text to normal text including planet type names.
Added grain post fx when cloaked.
Added better navigation for fabricate windows.
Improved hover title positioning on planet types.
Improved captain name and chat text positioning thats showing above ships.
Added list button to action list to show psi window.
Removed mass on examine window because its not working correctly.
Fixed few shop window issues.
Examine windows now allow players to see items of the examined ship in the scan window.
Compare tooltips added to examine window so players can compare items.
Fixes crash when pressing ESC key.
Cloak icon now appears when needed.

32

(0 replies, posted in News)

THIS ONE IS A BIG BOMB ^^

Fixed icon position of power/hull/psi/crew indicators on top right info.
Fixed unclean exit on restart event.
Reporter name will now have normalized formatting to make reading report post list a bit easier.
Fixed a bug where grain post fx were not working when player has 2 states at the same time.
Fixed the "random close after launcher bug".
Added crash error message to very end of program to indicate that the client exited unclean.
Fixes possible config wipe due to a network error.
Fixes one possible cause of action wipe by checking if actions have been loaded first before saving them.
Fixed bad config entry for action20 that caused 'A' key triggering action 20.
Added grain shader for screen overlay effect.
Improved blur shader.
Improved money text formatting a bit.
Fixed exhaust not using transparency when in cloak state.
Added asteroid names to scan window.
Added fullscreen borderless mode.
Heavily pimped split pile window (Hotkeys, min, max, half split, moved locations of code related to it...).
Fixed a typo in tooltip data as reported by player.
Fixed duplicate chat help text warning.
Fixed slider widget drawing above max value.
Added DPS calculation to weapon core view of status window.
Fixed client crashing with invalid character message, when clipboard pasting text that has invalid chars.

33

(0 replies, posted in News)

Fixed the confusing bug that caused the configuration wipe.
Fixed a bug that configuration never got written when exiting client after launcher using quit confirmation window.
Improved the way how ignore list and action button configuration gets loaded and saved.
Further improvements and fixes related to current configuration system.
Added /hs shortcut for /hyperspace as requested by player.

34

(0 replies, posted in News)

Item tooltips now added for items on floor.
Navigating with right and left mouse will no longer try an pick up items off floor.
Fixes on quest buttons.
Server changes and Host changes now visible in Launcher.
Server changes and Host changes now deleted correctly.
Launcher rebuild surpression.
Added ability to get coordinates for /nav command from /level command database.
Added ability to also allow quad coordinates for /nav command.
Weapon indicators now colored separately (1 = blue, 2 = green, 3 = yellow, 4 = red).
Ship exhaust color now based on drive color.

35

(0 replies, posted in News)

Added /level command to figure out where to level.
Added max item level formula to tooltip.

36

(5 replies, posted in News)

If you would add an report for that feature request, then it wouldnt be forgotten, i will look into table sorting later, because i only have to change the ordering before drawing.

37

(0 replies, posted in News)

Fixes client crash with certain size particle fields.
Fixed weapon fire animation not being central.
Destroyed ships are sent a position request and doesn't delete graphic_Item data.
Aggro data optimisations.
Potential fix for clients crashing mainly in boss fights.
More fixes for shop window out of bounds issues.
Scanned ship animation no resets after a certain time to stop sync issues.
Both radars now show asteroids correctly.
Added official replacement (Player status window) for /status command.
Added official replacement (Psionic list window) for /psi command.
Clicking the portrait on top right of window will open the player status window.

38

(5 replies, posted in News)

Not sure that it can be sorted easy, its just a kvmap, where the values are stored TSV like, so no multimap. In any other language i could do that in just 30mins but we are in C/C++ here. To make it sorting i have to rewrite the half of its drawing algorithm and make it sort by clicking headers isnt that easy too. I could look into it but no guarantee that i can make it working. The GUI system does not have a TableWidget, i generate the output "on the fly" using 93 * 3 label widgets.

39

(5 replies, posted in News)

Added and unified tooltips for actions on buf icons, quick action buttons and action list window.
Moved help text for actions from server to client to reduce network traffic and possible laggs.

40

(0 replies, posted in News)

Added "Background space parallax" system (disabled until we have graphics for it).
Added basic quest GUI to interact easier with quest NPCs.
Fixed captains log not working.
Increased size of quest window.
Repositioned NPC portrait on quest window.
Added tooltips with help text to stats and skills section of character info window.
Max item level now shows "infinite" when tier is 9 and level is 90.
Bugfixes, improvements, cleanup.

41

(0 replies, posted in News)

Fixed sun positioning in space.
Improved sun look n feel.
Changed starbase image to a strip based one, to allow different starbases for each location.
Added code that will default assign action keys 11-20 (Numpad) when not assigned by configuration.
Fixed a bug where action 11 got executed while holding down A key when action button(s) had no key assigned.
Replaced hull 37.

42

(0 replies, posted in News)

Replaced the sun and added corona with rotation and transparency.
Improved client performance when fighting.
Fixed a possible memory leak.
Particles should no longer "clip" after a resize event.
Bufs will now flash earlier when about to run out.
Added weapon plus calculation to /calcweapon command.
Added ability to assign action buttons for action 11-20.

43

(0 replies, posted in News)

Fixed blackscreen issue when shaders are not supported and also turned off.
Fixed colors not correctly applying to ship exhaust and cast circle when shaders are turned off.
Compressed shader code.

44

(0 replies, posted in News)

Fixed playing sounds that are out of range.
Removed unwanted debugging text spamming the chat.
Added more code to inspect config file wipe bug.

45

(2 replies, posted in News)

Its related to http://hostilespace.co.uk/forum/viewtopic.php?id=3117 will fix soon.

46

(2 replies, posted in News)

Fixed a possible crash with dynamically generated windows by ingame launcher.
Refactored crash error message box (some crashes will allow you to restart game).
Added code for new tileset management system (not in use yet).
Ported sound loading code to new asset system.
Ported shader loading code to new asset system (Shaders can be modded too now).
Ported graphics loading code to new asset system.
Fixed bugs that happened when galaxy map is open.
Added ability to turn on/off modding on asset system.
Fixed a possible case where Update.exe.patch wont get renamed to Update.exe.
Added missing text to report command.
Added code to inspect config file wipe bug.

47

(9 replies, posted in News)

My condolences.

48

(3 replies, posted in News)

RTFM: http://hostilespace.co.uk/forum/misc.php?hsr=download

Read the [2]

49

(3 replies, posted in News)

Fixed music chat command not turning on music.
Game will now write backup file before writing configuration.
Game will now log read/write errors on configuration.

50

(0 replies, posted in News)

Changed the way how music gets loaded by client.
Music now has modding support.
Added FLAC format support for music.
Extended /music chat command to control music playback.
Optimizations and code cleanup.