<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<title><![CDATA[Hostile Space Revived — Your guide to Understanding the Fabrication system in HSR]]></title>
		<link>https://hostilespace.co.uk/forum/viewtopic.php?id=1824</link>
		<atom:link href="https://hostilespace.co.uk/forum/extern.php?action=feed&amp;tid=1824&amp;type=rss" rel="self" type="application/rss+xml" />
		<description><![CDATA[The most recent posts in Your guide to Understanding the Fabrication system in HSR.]]></description>
		<lastBuildDate>Thu, 18 May 2017 07:56:05 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Re: Your guide to Understanding the Fabrication system in HSR]]></title>
			<link>https://hostilespace.co.uk/forum/viewtopic.php?pid=10115#p10115</link>
			<description><![CDATA[<p>Thanks for the info. Really appreciated and useful!</p>]]></description>
			<author><![CDATA[null@example.com (Naxarata)]]></author>
			<pubDate>Thu, 18 May 2017 07:56:05 +0000</pubDate>
			<guid>https://hostilespace.co.uk/forum/viewtopic.php?pid=10115#p10115</guid>
		</item>
		<item>
			<title><![CDATA[Re: Your guide to Understanding the Fabrication system in HSR]]></title>
			<link>https://hostilespace.co.uk/forum/viewtopic.php?pid=6877#p6877</link>
			<description><![CDATA[<p>Hi harv. My ingame name is Falco. And, as an example: I salvaged a 50/90 launcher, got a 49/90 framework instead of a 47/90 framework as predicted.</p><p>And I see about the rounding, that makes sense, thank you.</p>]]></description>
			<author><![CDATA[null@example.com (nevake)]]></author>
			<pubDate>Tue, 22 Jul 2014 00:29:06 +0000</pubDate>
			<guid>https://hostilespace.co.uk/forum/viewtopic.php?pid=6877#p6877</guid>
		</item>
		<item>
			<title><![CDATA[Re: Your guide to Understanding the Fabrication system in HSR]]></title>
			<link>https://hostilespace.co.uk/forum/viewtopic.php?pid=6872#p6872</link>
			<description><![CDATA[<div class="quotebox"><cite>nevake wrote:</cite><blockquote><p>When you salvage an item, is it 95% like the guide says, or is it 1 less than the stat when it comes to damage on the core? </p><p>I have a really low level of weapons fab right now and the few items that I get a 95% chance to make, it always has the predicted core to be 1 less, not 95%. </p><p>Wanted some clarification if possible, thanks.</p></blockquote></div><br /><p>Without a specific example, I&#039;d say that your getting 95% of the original stat and just the way it&#039;s rounding it comes out to be 1 less. </p><br /><p>What&#039;s your ingame name? I&#039;ll try to be online and you can PM me, but the item numbers of the items in question here.</p><p>As for how things round for plussing, Items will only round a full number when they have a decimal. a 52.8 damage beam (+2 44/40 beam) will deal only 52 damage not 52.8 thus I say it rounds down. however when you plus this item (10% of the base 44/40 is 4.4) you account for the 52.8 and you get a +3 value of 57.2.</p>]]></description>
			<author><![CDATA[null@example.com (Harvious)]]></author>
			<pubDate>Mon, 21 Jul 2014 19:35:25 +0000</pubDate>
			<guid>https://hostilespace.co.uk/forum/viewtopic.php?pid=6872#p6872</guid>
		</item>
		<item>
			<title><![CDATA[Re: Your guide to Understanding the Fabrication system in HSR]]></title>
			<link>https://hostilespace.co.uk/forum/viewtopic.php?pid=6871#p6871</link>
			<description><![CDATA[<p>Actually, it seems i discovered a glitch. Or is it? I don&#039;t even know I&#039;m so confused. Can Harv / Supa clarify . And if it is a glitch, how soon are you going to fix it?</p><p>I want to start making my weaps but gotta calculate in advance.</p><p>Another question I have: does complexity and weapon damage (from plussing) round down for sure? A friend in game is telling me it rounds normally, but the system might&#039;ve changed.</p><p>Thanks!</p>]]></description>
			<author><![CDATA[null@example.com (nevake)]]></author>
			<pubDate>Mon, 21 Jul 2014 15:47:14 +0000</pubDate>
			<guid>https://hostilespace.co.uk/forum/viewtopic.php?pid=6871#p6871</guid>
		</item>
		<item>
			<title><![CDATA[Re: Your guide to Understanding the Fabrication system in HSR]]></title>
			<link>https://hostilespace.co.uk/forum/viewtopic.php?pid=6870#p6870</link>
			<description><![CDATA[<p>When you salvage an item, is it 95% like the guide says, or is it 1 less than the stat when it comes to damage on the core? </p><p>I have a really low level of weapons fab right now and the few items that I get a 95% chance to make, it always has the predicted core to be 1 less, not 95%. </p><p>Wanted some clarification if possible, thanks.</p>]]></description>
			<author><![CDATA[null@example.com (nevake)]]></author>
			<pubDate>Mon, 21 Jul 2014 15:43:36 +0000</pubDate>
			<guid>https://hostilespace.co.uk/forum/viewtopic.php?pid=6870#p6870</guid>
		</item>
		<item>
			<title><![CDATA[Re: Your guide to Understanding the Fabrication system in HSR]]></title>
			<link>https://hostilespace.co.uk/forum/viewtopic.php?pid=6744#p6744</link>
			<description><![CDATA[<div class="quotebox"><cite>Crip wrote:</cite><blockquote><p>Cute guide remake harv. ;-)</p></blockquote></div><p>.<br />I gave credit to everyone I copied and pasted <img src="https://hostilespace.co.uk/forum/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><p>Besides no one had covered in detail the newer stuff</p>]]></description>
			<author><![CDATA[null@example.com (Harvious)]]></author>
			<pubDate>Thu, 03 Jul 2014 15:34:35 +0000</pubDate>
			<guid>https://hostilespace.co.uk/forum/viewtopic.php?pid=6744#p6744</guid>
		</item>
		<item>
			<title><![CDATA[Re: Your guide to Understanding the Fabrication system in HSR]]></title>
			<link>https://hostilespace.co.uk/forum/viewtopic.php?pid=6736#p6736</link>
			<description><![CDATA[<p>Cute guide remake harv. ;-)</p>]]></description>
			<author><![CDATA[null@example.com (Crip)]]></author>
			<pubDate>Thu, 03 Jul 2014 06:03:17 +0000</pubDate>
			<guid>https://hostilespace.co.uk/forum/viewtopic.php?pid=6736#p6736</guid>
		</item>
		<item>
			<title><![CDATA[Re: Your guide to Understanding the Fabrication system in HSR]]></title>
			<link>https://hostilespace.co.uk/forum/viewtopic.php?pid=6703#p6703</link>
			<description><![CDATA[<p>Nice Guide Harv Great job <span class="postimg"><img src="http://3.bp.blogspot.com/--h4eLCX9klE/UZHjEBYfY2I/AAAAAAAADoo/W5bcUQjtXls/s1600/thumb-up-facebook-emoticon-like-symbol.png]" alt="http://3.bp.blogspot.com/--h4eLCX9klE/UZHjEBYfY2I/AAAAAAAADoo/W5bcUQjtXls/s1600/thumb-up-facebook-emoticon-like-symbol.png]" /></span></p>]]></description>
			<author><![CDATA[null@example.com (PeyNN)]]></author>
			<pubDate>Tue, 01 Jul 2014 12:19:09 +0000</pubDate>
			<guid>https://hostilespace.co.uk/forum/viewtopic.php?pid=6703#p6703</guid>
		</item>
		<item>
			<title><![CDATA[Re: Your guide to Understanding the Fabrication system in HSR]]></title>
			<link>https://hostilespace.co.uk/forum/viewtopic.php?pid=6698#p6698</link>
			<description><![CDATA[<p>OMG this is amazing! THANK YOU!</p>]]></description>
			<author><![CDATA[null@example.com (yuit420)]]></author>
			<pubDate>Sat, 28 Jun 2014 03:46:09 +0000</pubDate>
			<guid>https://hostilespace.co.uk/forum/viewtopic.php?pid=6698#p6698</guid>
		</item>
		<item>
			<title><![CDATA[Your guide to Understanding the Fabrication system in HSR]]></title>
			<link>https://hostilespace.co.uk/forum/viewtopic.php?pid=6696#p6696</link>
			<description><![CDATA[<p>First of all, I can&#039;t post new topics in guides forum? that seems stupid to me.</p><p>anyway.</p><p>The fabrication system in HSR has Two different completely different formula&#039;s for how items are made. There are what most older players know as Alpha Fabs, then there is the main fabbing system that uses conduits salvaging and other good stuff we&#039;ll get into. Then on top of that there are 2 systems for improving already created items known as Stoning with a enchantment stone, and +ing which is 2 items combining for a 10% increase.</p><p>I&#039;ll start with the Conduit system as it is the mainstream way of making items and by far the most powerful.</p><p>All conduits have a 10 level range that stretches from level 1 - 151. And right there your saying that&#039;s not right the max level in the game is 90.<br />That&#039;s true but the easiest way to explain it is that there are 2 different complexities, The complexity of each attribute and the complexity of the item. And items only range 0 - 90 (this is important for stoning)<br />You may also say well the max Weapon/System Skill is 99 how can we fab level 151 items?<br />Well this is accomplished by Quantum stones I&#039;ll get into later.</p><p>but what you need to know is that</p><p>Simple - 1-11 - Academy, Tyv, Scythe<br />Bundled&nbsp; - 11-21 Tearix, Kraxis, Inside Tyv and Inside Scythe<br />Insulated - 21-31 Menkalinin, Thuban, Algedi, Kitalpha<br />Optic - 31 - 41&nbsp; Off Enemies that are 31-41 (Too many to name)<br />Threaded - 41 - 51&nbsp; Off Enemies that are 41-51 (Too many to name)<br />Plated - 51-61&nbsp; Off Enemies that are 51-61 (You get the Idea)<br />Phased - 61 -71 Off Enemies that are 61-71 (....)<br />Pulsed - 71-81&nbsp; Off Enemies that are 71-81 (.)<br />Resonating - 81 - 91 Smete, Sudasuud, Denebola<br />Fluctuating - 91-101 Boss Area of Denebola, including Sentinel Prime himself.<br />Atomic - 101-111 Nashira<br />Quantumn - 111-121 Sulafat<br />Flux 121 - 131&nbsp; Sulafat<br />Neutrino - 131- 141 Defense Fortress (Nashira Boss), Boss Area of Sulafat<br />Bradyonic - 141 - 151&nbsp; Celestial Alacrity.</p><p>This link doesn&#039;t have some of the newer 60-100 systems added to the Talitha side but, it&#039;s got alot of others<br /><a href="http://hostilespace.co.uk/forum/viewtopic.php?id=738">http://hostilespace.co.uk/forum/viewtopic.php?id=738</a><br />gj Rowspan</p><p>The Basic Formula for making items is:</p><p>Conduit + Mold + Attrib(s) = Item</p><p>So for systems that translates into</p><p>Conduit (Neutrino) + Mold (Fore) + Attrib (Adamantium - 45sa - 135cpx) + Attrib (Ablative Skin - 70 - 140cplx) + Attrib (Biokinetic Nanites - 9 CR - 139) = Neutrino Plate - 45sa 70hull 9cr - Level 140 - Fore</p><p>For systems you can have up to 4 stats on one item however, it becomes unstoneable so most people only add 3.</p><p>For Weapons:</p><p>Conduit (Neutrino) + Mold (Beam) + Attrib (Molecular Coil - Sometype of delay that lands between 18.5 and 19.4 Dps Ration) + Attrib (Hide - +6 or any other skill) = A Neutrino beam with +6 Hide roughly somewhere in between 18.5 and 19.4 dps</p><p>For weapons you can only have 1 weapon skill and the values for that skill range from 1 - 6, And while it doesn&#039;t show it. they carry level restrictions.</p><p>+1 = level 1 minimum<br />+2 = Level 20 minimum<br />+3 = level 40 minimum<br />+4 = level 60 minimum<br />+5 = level 80 minimum<br />+6 = level 100 minimum</p><p>I think, Don&#039;t quote me on that^</p><p>Important Rules:</p><p>Items final complexity is based off the highest and highest alone. (if I have a 130 attri and 2 level 1 attri&#039;s, the item is level 130 and requires a flux conduit.</p><p>Molds are more common in low level areas but are the same everywhere</p><p>The method for calculating weapon complexity is:<br />(Dmg x 100)/Delay - 51 = Weapon Complexity</p><p>The Method for Calculating an Attribute Complexity</p><p>Value * Complexity rate = Complexity</p><p>****SALVAGING****</p><p>Salvaging is the newest addition to the fabrication system and naturally, alot of people still don&#039;t understand it.</p><p>First off, the premise of salving is being able turn Items in to attributes to be turned into items again. </p><p>This is Accomplished by this formula:</p><p>Item + Corresponding Kit + Salvagers Redemption (For 100pc Salvage Rate otherwise, you only get 95% of the stats returned or less if your skill is low) = all Attributes of the item</p><br /><p>For systems:<br />Item (Neutrino Plate) + Kit ( Veteran Salvage Kit - 140) + Salvagers Redemption = Adamantium - 45sa,&nbsp; Ablative Skin - 70 hull&nbsp; Biokinetic Nanites - 9 CR returned into your inventory</p><p>It&#039;s important to note you will not get Conduits, Molds, or enchantment stones from your items.</p><p>For Weapons:</p><p>Item (Neutrino Beam) + Kit (Veteran Salvage Kit - 140) + Salvagers Redemption = Molecular Coil (Stats we talked about earlier, +6 Hide.</p><p>Still won&#039;t get Conduits, Molds, Enchantment stones back.</p><br /><p>Important Rules,</p><p>Each individual Attribute has a 95% Chance to Fail, Always. You can sometimes only lose one attri, or you might loose the whole thing.</p><p>Upper level Salvage kits are found on the second level of starbase, kits level 90 and above are next to the center mass on the left, kits lower are on the right.</p><p>Without a Salvagers Redemption Your fab will return 95% of your stats back. You can use this if you find an attribute too high for the conduit you have and salvage it without one to knock it into range.</p><p>These fabs get EXPENSIVE.</p><p>Level 160 Kits are 3m<br />Level 150 kits are 2.5m<br />Level 140 kits are 2m<br />Level 130 kits are 1.75m<br />Level 120 kits are 1.5m <br />Etc.</p><p>Another important note is how +ing intertwines with Salvaging;<br />For example; </p><p>Lets say a make a +3 Brood Laser, which is 52/40.&nbsp; What&#039;s nice about salvaging is that I can salvage that 52/40 laser. Remake it as a 52/40 Conduit Beam (In this case it&#039;s level 79 which is a Pulsed Conduit so Pulsed Beam. ) and say I&#039;ve been farming these awhile and I have enough for 3 more +3 Brood lasers ( Equivalent to a +5 Brood Laser, 60/40) BUT, since I put in the extra cash and salvaged and remade them at +3, I get a +2 Pulsed Beam that comes out to 63/40.&nbsp; 15.75 dps vs 15 dps. Was it worth it, you decide. </p><p>*WARNING* <br />Unproven Theory below:</p><p>I haven&#039;t tested this yet, but I believe if you do /item after doing this ^ fab. It will say Upgrade level 5, which is helpful because there is an offense bonus attached to having higher +ed weaponry.</p><p>Again, just a theory.</p><p>*WARNING*<br />Theory is Over.</p><br /><p>That Covers everything on Conduit Fabs and This leads into probably the most important aspect of all of fabbing right now.</p><p>Quantum Stones:</p><p>For those who don&#039;t know, There are two types</p><p>Quantum Catalyst : Reduces required skill by 35% &lt; ? (Not Sure if 35 or 25, one of those though)</p><p>and</p><p>Quantum Infusion: Reduces required skill by 50%</p><br /><p>Catalyst&#039;s drop from the Brood Bosses in Perceus, Hydra, and Cerebus</p><p>Whereas </p><p>Infusions drop from Defense Fortress and maybe Celestial Alacrity in Sulafat (Not Sure if CA drops them or not).</p><br /><p>How they work;</p><p>It&#039;s VERY important to grasp that they do NOT lower the item&#039;s complexity in anyway.</p><p>What they actually do is reduce the skill you need to fabricate with them, Example:</p><p>Level 150 Conduit fab,</p><p>Conduit + Mold + attrib(s) + Infusion = Only needing a fabricator with 75 weapons or system skill and assuming your fabber is competent your guaranteed a 95% chance.</p><p>There are no 100&#039;s in this game. Except Stoning.</p><p>That being said, don&#039;t use these for stoning items unless your is stoning something which has a shown complexity higher than his skill.</p><p>Standard Item Fabrication (a.k.a +Ing)</p><p>This is pretty simple,</p><p>1 + 1 = +1<br />+1 + +1 = +2 <br />etc. <br />Caps at +9</p><p>When going for high ranks just remember</p><p>+1 = 2<br />+2 = 4<br />+3 = 8<br />+4 = 16<br />+5 = 32<br />+6 = 64<br />+7 = 128<br />+8 = 256<br />+9 = 512</p><p>Each + is a 10% increase, based off the value of the item at +0.</p><p>So if you happen to stone an item before starting your +es, it will increase more per + but most cases you can get the same result without wasting a bunch of stones so this is only in unique situations.</p><p>Important Trick:</p><p>Because of the way HS rounds, <br />+ing an item up to when it &quot;Turns&quot; then salvaging is a good way to get a little more out of your items.<br />&quot;Turning&quot; is when an item reaches a new power of 10, I.E. in the +3 brood fab, salvaging an item at +3 (52) is more beneficial in the long run because future +es are based off of the 52 value and increase by 5 damage every + instead of 4.</p><br /><p>Important Rule:</p><p>Only Damage is increased by +ing a weapon</p><p>The Stat for Cloak gets lower by +ing. </p><p>HS will doesn&#039;t round up until you clear a full integer.<br />44 - 48 - 52 - 57<br />44 - 48.4 - 52.8 - 57.2</p><p>*STONING*</p><p>Stoning is also Very simple,</p><p>Item + Stone = Stoned Item.</p><p>Important Rules:</p><p>YOU CANNOT STONE 4 STAT SYSTEMS EVEN IF IT WOULD STACK ON AN EXISTING STAT</p><p>Skill Required = Complexity shown when clicking on item. Which means you&#039;ll only ever need up to 90 skill to stone all items.</p><p>I stoned a level 200 item one time, it doesn&#039;t matter.</p><p>You CAN use a Quantum Stone but why would you?</p><p>If you stone first all +es go off the stoned value,</p><p>Here&#039;s a list of stones courtesy of Silviadreamer:</p><p>&nbsp; &nbsp; Wep Stones: <br />Ex Ri Kra -4 delay&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Xo Ri Kra -6 delay<br />Ex Um Dro 4 dmg&nbsp; &nbsp; &nbsp; &nbsp; Xo Um Dro 6 dmg<br />Qi Yol - Offensive Effect (These give abilities to your weapons that cast randomly)<br />To Dru - Defensive Effect (These give abilities to your weapons that cast randomly)<br />&nbsp; &nbsp; Sys Stones:&nbsp; <br />Ex Xru Vo &lt;15 hull&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Xo Xru Vo &lt;25 hull(not sure)<br />Ex Xen Ra 5 sa&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Xo Xen Ra 7 sa<br />EX Wor Ia 2hr&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Xo Wor Ia 5 hr<br />Ex Tri Wo 5 haste&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Xo Tri Wo 7 haste<br />Ex Lin Xa &lt;40 shield&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Xo Lin Xa &lt;65 shield<br />Ex Vog To 5 cr&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Xo Vog To 9 cr<br />Ex Sar Ti &lt;40 psi&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Xo Sar Ti &lt;60 psi<br />Ex Dro Xa 2 psir&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Xo Dro Xa 4 psir<br />Ex Lun Gi 15 off&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Xo Lun Gi 25 off<br />Ex Qov Hi &lt;18 res&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Xo Qov Hi &lt;22 res<br />Ex Uel Po 4 rech(pr)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Xo Uel Po 6 rech(pr)<br />Ex Lor Xi &lt;70 pwr&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Xo Lor Xi &lt;70 Power</p><p>And here are the Black stone values courtesy of Baphomet:</p><p>Vog To&nbsp; &nbsp; &nbsp;Systems&nbsp; &nbsp; &nbsp;Adds Crew Regen : +1&nbsp; &nbsp; 10K<br />Um Dro&nbsp; &nbsp; &nbsp;Weapons&nbsp; &nbsp; &nbsp;Increases Weapon Damage : +2&nbsp; &nbsp; &nbsp;20K<br />Ri Kra&nbsp; &nbsp; &nbsp;Weapons&nbsp; &nbsp; &nbsp;Decreases Weapon Power : -2&nbsp; &nbsp; &nbsp;20K<br />Qi Yol&nbsp; &nbsp; &nbsp;Weapons&nbsp; &nbsp; &nbsp;Random Offensive Effect&nbsp; &nbsp; &nbsp;50K<br />To Dru&nbsp; &nbsp; &nbsp;Weapons&nbsp; &nbsp; &nbsp;Random Defensive Effect&nbsp; &nbsp; &nbsp;50K<br />Xen Ra&nbsp; &nbsp; &nbsp;Systems&nbsp; &nbsp; &nbsp;Adds Armor : +3&nbsp; &nbsp; &nbsp;10K<br />Lor Xi&nbsp; &nbsp; &nbsp;Systems&nbsp; &nbsp; &nbsp;Adds Power : +50&nbsp; &nbsp; &nbsp;10K<br />Tri Wo&nbsp; &nbsp; &nbsp;Systems&nbsp; &nbsp; &nbsp;Adds Haste +3&nbsp; &nbsp; &nbsp;10K<br />Lin Xa&nbsp; &nbsp; &nbsp;Systems&nbsp; &nbsp; &nbsp;Adds Shields : +(15-30)&nbsp; &nbsp; &nbsp;10K<br />Rei Zi&nbsp; &nbsp; &nbsp;Systems&nbsp; &nbsp; &nbsp;Adds Defense : +(5-10)&nbsp; &nbsp; &nbsp;10K<br />Lun Gi&nbsp; &nbsp; &nbsp;Systems&nbsp; &nbsp; &nbsp;Adds Offense : +(5-10)&nbsp; &nbsp; &nbsp;10K<br />Qov Hi&nbsp; &nbsp; &nbsp;Systems&nbsp; &nbsp; &nbsp;Adds Resistance : +(5-10)&nbsp; &nbsp; &nbsp;10K<br />Nin Ki&nbsp; &nbsp; &nbsp;Systems&nbsp; &nbsp; &nbsp;Adds Sensors : +(5-10)&nbsp; &nbsp; &nbsp;10K<br />Sar Ti&nbsp; &nbsp; &nbsp;Systems&nbsp; &nbsp; &nbsp;Adds Psi : +(15-30)&nbsp; &nbsp; &nbsp;10K<br />Xru Vo&nbsp; &nbsp; &nbsp;Systems&nbsp; &nbsp; &nbsp;Adds Hull: +(5-10)&nbsp; &nbsp; &nbsp;10K<br />Uel Po&nbsp; &nbsp; &nbsp;Systems&nbsp; &nbsp; &nbsp;Adds Power Regen : +2&nbsp; &nbsp; &nbsp;10K<br />Wor Ia&nbsp; &nbsp; &nbsp;Systems&nbsp; &nbsp; &nbsp;Adds Hull Regen : +1&nbsp; &nbsp; &nbsp;10K<br />Dro Xa&nbsp; &nbsp; &nbsp;Systems&nbsp; &nbsp; &nbsp;Adds Psi Regen : +1&nbsp; &nbsp; &nbsp;10K<br />Vog To&nbsp; &nbsp; &nbsp;Systems&nbsp; &nbsp; Adds Crew Regens: +3&nbsp; 10k</p><p>*ALPHA FABS*</p><p>These are old recipes based off old systems that still work if you gather all the parts.</p><p>Plates:</p><p>Reinforced Plate: </p><p>SA: 5 (Aft, Port, SB) 6 (Fore)</p><p>Materials: 1x Steel Plate 1x Mold (Mold Corresponds to the side you want SB mold = SB plate your making) 1x Steel 1x Platinum 1x Conduit (Purple kind)</p><p>Triendurium Plate:</p><p>SA: 9 (Aft, Port, SB) 10 (Fore)</p><p>Materials: 1x Reinforced Plate (Sides Must Correspond to what side you want) 1x Tritanium Plate (Sides must correspond to what side you want and what the reinforced is) 1x Mold 1x Gold</p><p>Organic Plate: </p><p>SA: 12 (Aft, Port, SB) 15 (Fore)</p><p>Material: 1x of each side of Polyorganic plates 1x mold (Mold determines side like Reinforced plate)</p><p>Shields:</p><p>Durex Shields:</p><p>Shields: 150</p><p>Materials: 1x Lt. Shield 1x Conduit 1x Capacitor 1x Gold</p><p>Zyon Shields:</p><p>Shields: 200</p><p>Materials: 1x Durex Shield 1x Adv. Conduit 1x Adv. Capacitor 1x Platinum</p><p>Missles:</p><p>Piercer Missiles: Skill required 0<br />Aluminum, Hydro, Titanium<br />Stats: 6 damage, 30 attack bonus</p><p>Seeker missiles: Skill required 6<br />Phosium,Titanium,Silver<br />Stats: 2 damage, 60 attack bonus</p><p>Punisher missiles: Skill required 13<br />Phosium,Plutonium,Gold,Titanium<br />Stats: 10 damage, 20 attack bonus</p><p>Fighters:</p><p>Steelhawk fighters: Skill required 15<br />Platinum,Phosium,Titanium,Steel<br />Stats: 2 damage, 20 attack bonus</p><p>Fuel:</p><p>Catalysium: Tech level 15 Munitions<br />1 Plutonium,1 Ixium,2 Phosium<br />Stats: Power Regen +5</p><p>Other: (I don&#039;t think these still work - they were bugged for most of Beta)<br />Battle Droid MK1<br />Fore Mold Aft Mold Port Mold SB Mold Small Barrel Simple Conduit Conduit Basic Capacitor Energy Focus</p><p>Battle Droid MK2<br />Fore Mold Aft Mold Port Mold SB Mold Small Barrel Conduit Conduit Capacitor Energy Focus</p><p>Battle Droid MK3<br />Fore Mold Aft Mold Port Mold SB Mold Medium Barrel Adv. Conduit Conduit Adv. Capacitor Energy Focus</p><p>Battle Droid MK4<br />Fore Mold Aft Mold Port Mold SB Mold Large Barrel Adv. Conduit Adv. Conduit Adv. Capacitor Thermal Cage</p><br /><p>(Battle Droids May not be ingame anymore who knows)</p><p>******** IF ANYONE CAN FIND THE ORIGINAL ALPHA WEAPON FABS PLEASE POST IN A REPLY TO THIS TOPIC. *********</p><p>Other Helpful Fab links:</p><p><a href="http://cisco211.de/HSR/Fabrications">http://cisco211.de/HSR/Fabrications</a></p><p>It&#039;s in german but, the chart for how weapons scale could be helpful</p><p><a href="http://hostilespace.co.uk/forum/viewtopic.php?id=901">http://hostilespace.co.uk/forum/viewtopic.php?id=901</a></p><p>Anka was the first fabber to get 99 skill in all tree&#039;s.<br />He knows his stuff.</p><p><a href="http://hostilespace.co.uk/forum/viewtopic.php?id=176">http://hostilespace.co.uk/forum/viewtopic.php?id=176</a><br />Baph&#039;s Stones</p><p><a href="http://hostilespace.co.uk/forum/viewtopic.php?id=174">http://hostilespace.co.uk/forum/viewtopic.php?id=174</a><br />Baph&#039;s Systems</p><p><a href="http://hostilespace.co.uk/forum/viewtopic.php?id=175">http://hostilespace.co.uk/forum/viewtopic.php?id=175</a><br />Baph&#039;s Munitions</p><p><a href="http://ots.shivtr.com/forums/951375">http://ots.shivtr.com/forums/951375</a><br />Me + Knightscar&#039;s guides</p>]]></description>
			<author><![CDATA[null@example.com (Harvious)]]></author>
			<pubDate>Fri, 27 Jun 2014 22:14:20 +0000</pubDate>
			<guid>https://hostilespace.co.uk/forum/viewtopic.php?pid=6696#p6696</guid>
		</item>
	</channel>
</rss>
